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Allows incoming commands to be processed by network thread #12

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@SirLynix

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@SirLynix

Currently all commands are processed in a deferred way (first received by a network thread then queued until they're processed by the game main thread).

This is fine for most of the commands, for some commands should be processed as fast as possible, such as ping/time sync commands, which would help to mitigate the 10ms delay in local.

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