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CHANGELOG.md

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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [2.16.1] - 2025-05-20
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- add: Visual Scripting variables work across multiple scenes now
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- add: partial `KHR_materials_anisotropy` roundtrip support. There is no visual support for it yet, but data is imported and exported correctly from `PBRGraph`.
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- add: experimental `KHR_audio_emitter support`. Please note that this extension is not yet ratified and implementation details may change. The plugin is disabled by default, enable it in `UnityGLTFSettings`.
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- add: Sprite mesh export support through "Bake to Mesh" plugin.
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- add: `KHR_interactivity` plugin now has a button to install the `com.unity.visualscripting` package
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- add: visual badges for non-ratified and experimental extension plugins
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- change: the Export API for `KHR_interactivity` is still undergoing heavy changes while the extension is being finalized.
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- change: removed the `KHR_audio` sample since it's now shipping with this package
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- fix: generated shader converter code doesn't use obsolete API anymore
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- fix: various fixes to visual scripting export support through `KHR_interactivity`
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- fix: fixed incorrect namespace that led to compilation errors in some specific cases
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- fix: wrong asset import check for textures, which led to non-compressed textures at runtime (Fixes #846)
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## [2.16.0-pre.3] - 2025-04-15
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- fix: workaround for URP error in Unity 6+ with new Render Graph API (uncatchable and incorrect exception during on-demand rendering)
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- fix: issue when deduplicating shared meshes with different materials (#836)

package.json

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{
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"name": "org.khronos.unitygltf",
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"displayName": "UnityGLTF",
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"version": "2.16.0-pre.4",
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"version": "2.16.1",
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"unity": "2021.3",
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"description": "Import and export glTF 2.0 assets, both in the editor and at runtime. Excellent support for animations, materials, extensions. Can be extended with plugins for both import and export use cases.",
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"repository": {

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