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Description
Tested versions
- Reproducible in: 4.6-beta2
- Not reproducible in: 4.5.1-stable
System information
Windows 11 - Godot 4.6-beta2 - D3D12 12_0 (Forward+) - NVIDIA GeForce RTX 3070
Issue description
Sorting Offset is no longer showing up in Inspector for VisualInstance3D. The property sorting_offset still exists, but it must be set from the script.
After migrating to Godot 4.6, and saving an existing scene, sorting_offset is removed from the .tscn file.
This is not listed as a breaking change, but it certainly breaks how some decals are displayed. Thus, I believe this change wasn't intentional.
Steps to reproduce
- Create a 3D scene.
- Add a
Decalnode. - In Inspector tab, try to find Sorting Offset.
Minimal reproduction project (MRP)
Minimal scene:
[gd_scene format=3 uid="uid://c8phv6hj56v4a"]
[node name="Node3D" type="Node3D" unique_id=851090735]
[node name="Decal" type="Decal" parent="." unique_id=406297387]Minimal project:
Minimal scene for 4.5 -> 4.6 migration:
[gd_scene format=3 uid="uid://b36lo627d1rm4"]
[node name="Node3D" type="Node3D"]
[node name="Decal" type="Decal" parent="."]
sorting_offset = 10.0TranquilMarmotJekSun97