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WorldEnvironment Glow not working when background is transparent #28141

@Lefl1

Description

@Lefl1

Godot version:
3.1

OS/device including version:
Linux 5.0.5-1-MANJARO
GPU: AMD Radeon R7 260X using AMDGPU driver.

Issue description:
When setting the viewport to have a transparent background, the Glow effect from the WorldEnvironment gets disabled (Possibly other effects to, haven't tested).

Steps to reproduce:

  1. Create a scene with a bright object and a WorldEnvironment with Glow enabled.
  2. Make the background transparent using get_root().set_transparent_background(true)

Minimal reproduction project:
noglow.zip

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