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Description
Godot version:
3.1
OS/device including version:
Linux 5.0.5-1-MANJARO
GPU: AMD Radeon R7 260X using AMDGPU driver.
Issue description:
When setting the viewport to have a transparent background, the Glow effect from the WorldEnvironment gets disabled (Possibly other effects to, haven't tested).
Steps to reproduce:
- Create a scene with a bright object and a WorldEnvironment with Glow enabled.
- Make the background transparent using
get_root().set_transparent_background(true)
Minimal reproduction project:
noglow.zip
CawawaC, remijean, ol-smaug, giabeni, rambda and 9 more
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