v0.49.0-beta
Pre-release
Pre-release
Extract the archive and open MIR.exe.
If you already had save data, just drag in all the files from the archive into your existing game folder. The userdata folder will be preserved.
Currently only a Windows 64bit binary is available. For other systems, please compile manually.
- Cleaned up mod loading and improved resilience; added loaded mod indicator in loading screen.
- Fixed issue #213 and related bugs.
- Tweaks to melee balancing for both AI and you.
- Prevented jumping from certain cutscenes and fixed bladed throwing damage.
- Ensured weapons stuck in characters attach to walls instead of flying out upon death.
- Fixed game crash when cleaning up exp mode.
- Fixed base asset references; rewrote level progress system; likely fixed issues #192 and #35.
- Added more melee weapons; rebalanced 1337; rounded off some values.
- Improved some campaign levels; removed two-handed firearms from
lvl_ladder
; enhanced camera positions inlvl_boiler
andlvl_lunch
; madelvl_lunch
more difficult. - Fixed issues #207, #205, and #204; added scene change check to pausable routines; made melee and bullet deflection less forgiving.
- Made habitation fire smaller; added
end_soldat
preset. - Changed ejection particle of sawed-off shotgun to "none."
- Made mod loader less strict.
- Fixed NoStunAbility.