Skip to content

v0.49.2-beta

Pre-release
Pre-release
Compare
Choose a tag to compare
@mestiez mestiez released this 30 Sep 15:09
· 316 commits to main since this release

Extract the archive and open MIR.exe.
If you already had save data, just drag in all the files from the archive into your existing game folder. The userdata folder will be preserved.
Currently only a Windows 64bit binary is available. For other systems, please compile manually.


  • Added walk cycle animation (has some issues but generally looks fine) (mostly for the zeds)
  • Added more melee weapons, changed carbon_knife damage
  • Fixed player UI rendering bug
  • Fixed issue #124
  • Hid all preset editor related things
  • Fixed scrolling issue in NPC character menu
  • Merged pull request #297 for character custom save/load
  • Rearranged character customization UI, added confirmation dialog to reset button
  • Updated engine, added damagescale to apparel, minor outline improvement, added deflection to power armor
  • Added save/load to character customization, added reset button
  • Improved damaged apparel shader, fixed disk logger issue
  • Fixed bug where pasted bodies would be slightly offset at the end of their death animation
  • Added procedural damageable apparel, cleanup (needs a flag too)
  • Updated crosshair @Koofa
  • Fixed crash where ability control renderer would try to draw a non-existent control
  • Updated LevelProgressSystem.cs
  • Changed faction dropdown instead of weird context menu list
  • Merged pull request #288 to add filter option to NPC tab
  • Updated engine to hopefully fix logging issue
  • Cleaned up loading process, made crosshair partially stay at cursor
  • Updated GameLoadingScene.cs
  • Fixed floor angles for some new weapons (thanks @Dikkiedink 👺)
  • Added experiment mode autospawn weapon checkboxes instead of buttons
  • Merged pull request #285 to add basic crosshair rendering and update
  • Updated engine to fix a few asset issues, crashes, and add mouse confinement by @dch-GH
  • Removed base, incremented version
  • Fixed horrible PNG decoder oversight and added mod list to crash screen
  • Added new melee weapons, changed "ThrowableDamage" of some weapons
  • Made lvl_window a tiny bit harder
  • Fixed a few issues with main menu and tutorial
  • Updated tutorial text for greater clarity
  • Slightly more clear tutorial & fancy fiddle
  • Fixed bug where clothes were positioned incorrectly if using a scaled base layer piece (mag armour)
  • Fixed posters and such rendering with incorrect scaling
  • Fixed ladder animation target
  • Added swatches to character blood color picker, slight improvement to ThumbnailButton
  • Added collision detection to jump dodge dash thing
  • Fixed issue where level stats wouldn't count the final completed level
  • Fonts should now be moddable
  • Added contributors
  • Prevent high melee knockback from making resilient enemies go insane
  • Merged pull request #257 for improbability disk sounds @Orsoniks
  • Fixed control label bug

Full Changelog: v0.49.1-beta...v0.49.2-beta