v0.50.0-beta
Pre-release
Pre-release
Extract the archive and open MIR.exe.
If you already had save data, create a backup and just drag in all the files from the archive into your existing game folder. The userdata folder will be preserved and migrated to the new save location in %LOCALAPPDATA%\MIR
(on Windows).
Currently only a Windows 64bit binary is available. For other systems, please compile manually.
- Make conjured allies burn like the Auditor
- Mods folder opens correctly even if the default location is invalid
- Migrated user data (including mods folder) to local app data
- Fixed thumbnail cache location
- Most user-facing lists are now sorted
- Added Nexus Zed
- Added Doc
- Renamed Classic Zed to Zed
- Improved zombie skin color
- Increased FlipbookRect scale limit
- Localized campaign selection menu, improved appearance, fixed thumbnail scaling
- Added Mohawk
- Fixed blood coloration for Metal Jaw 4
- Added Robo-armor
- Added all clothing for M:PN Hank
- Added visor 8
- Added glasses 3 and metal jaw 3
- Removed unnecessary railgun animated part
- Added Zed unarmed animations and melee sequence
- Added unarmed adept sequence
- Added unarmed master animations
- Added unarmed expert and novice animations
- Minor tweaks to teleport dash deformation
- Fixed some body health stats
- Updated AK-47 texture
- Added tactical_cap3
- Added Deimos 2
- Added Deimos 3
- Added Nexus Deimos 2 outfit
- Fixed foot scaling
- Added sanford_bandages2
- Updated old bandages1
- Added Nexus Sanford assets and looks files for Nexus variants
- Fixed camera level bounds
- Fixed melee sequence at low FPS
- Added weighted grab bag
- Improved settings menu
- 003 teleport dash now teleports to cursor
- Fixed player aiming for melee and firearms
- Added NoWaitForAttackTurn ability
- Improved shotgun damage
- Fixed player aiming direction calculation
- Added health indicator
- Fixed a few crashes and implemented camera target expiration
- Small improvements to animation debug
- Added campaign display order
- Tutorial renamed to Training Program
- Added level bounds to camera
- Fixed bug where characters vaporized mid-death animation in experiment mode
- Added MadnessUtils.OpenExplorer
- Fixed aiming in AICharacterSystem
- Fixed crash in main menu
- Fixed campaign completion bug
- Add incident mode draft
- Update engine
- Hopefully fixed render texture disposal artifacts
- Foot customization (only in data files) (#337)
- Fix #316, #273, #277, #168, and #134
- Added AK-74U
New Contributors
- @Technochips made their first contribution in #342
Full Changelog: v0.49.4-beta...v0.50.0-beta