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v0.50.0-beta

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@mestiez mestiez released this 12 Nov 15:00
· 184 commits to main since this release

Extract the archive and open MIR.exe.
If you already had save data, create a backup and just drag in all the files from the archive into your existing game folder. The userdata folder will be preserved and migrated to the new save location in %LOCALAPPDATA%\MIR (on Windows).
Currently only a Windows 64bit binary is available. For other systems, please compile manually.


  • Make conjured allies burn like the Auditor
  • Mods folder opens correctly even if the default location is invalid
  • Migrated user data (including mods folder) to local app data
  • Fixed thumbnail cache location
  • Most user-facing lists are now sorted
  • Added Nexus Zed
  • Added Doc
  • Renamed Classic Zed to Zed
  • Improved zombie skin color
  • Increased FlipbookRect scale limit
  • Localized campaign selection menu, improved appearance, fixed thumbnail scaling
  • Added Mohawk
  • Fixed blood coloration for Metal Jaw 4
  • Added Robo-armor
  • Added all clothing for M:PN Hank
  • Added visor 8
  • Added glasses 3 and metal jaw 3
  • Removed unnecessary railgun animated part
  • Added Zed unarmed animations and melee sequence
  • Added unarmed adept sequence
  • Added unarmed master animations
  • Added unarmed expert and novice animations
  • Minor tweaks to teleport dash deformation
  • Fixed some body health stats
  • Updated AK-47 texture
  • Added tactical_cap3
  • Added Deimos 2
  • Added Deimos 3
  • Added Nexus Deimos 2 outfit
  • Fixed foot scaling
  • Added sanford_bandages2
  • Updated old bandages1
  • Added Nexus Sanford assets and looks files for Nexus variants
  • Fixed camera level bounds
  • Fixed melee sequence at low FPS
  • Added weighted grab bag
  • Improved settings menu
  • 003 teleport dash now teleports to cursor
  • Fixed player aiming for melee and firearms
  • Added NoWaitForAttackTurn ability
  • Improved shotgun damage
  • Fixed player aiming direction calculation
  • Added health indicator
  • Fixed a few crashes and implemented camera target expiration
  • Small improvements to animation debug
  • Added campaign display order
  • Tutorial renamed to Training Program
  • Added level bounds to camera
  • Fixed bug where characters vaporized mid-death animation in experiment mode
  • Added MadnessUtils.OpenExplorer
  • Fixed aiming in AICharacterSystem
  • Fixed crash in main menu
  • Fixed campaign completion bug
  • Add incident mode draft
  • Update engine
  • Hopefully fixed render texture disposal artifacts
  • Foot customization (only in data files) (#337)
  • Fix #316, #273, #277, #168, and #134
  • Added AK-74U

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Full Changelog: v0.49.4-beta...v0.50.0-beta