Releases: studio-minus/madness-interactive-reloaded
v0.51.1-beta
Extract the archive and open MIR.exe. Save data is stored in %LOCALAPPDATA%\MIR%
so you don't have to move anything.
This version uses a newer version of the .NET runtime. If you make mods, make sure to update your Visual Studio or .NET SDK.
Beware, the Harmony submodule targets many different runtimes. You can change it to target just net9.0
in its project settings, it'll work just fine.
Currently only a Windows 64bit binary is available. For other systems, please compile manually.
Changes
- Switch to .NET 9 (fa59a8e), fixing #38.
- Added Auditor textures and reanimated Auditor fire.
- Added Nexus Support enemy.
- Added Tomahawk and updated L85 texture.
- Added
aiming_speed
stat to character stats (#399). - Added
lvl_incident_17
. - Added
lvl_incident_18
. - Added greenscreen level.
- Added heli hat.
- Added more links to main menu.
- Added hidden flag to campaign object.
- Added hidden parameter to hand armor.
- Added new clothing and "Victor" as a .look file.
- Added save data browse button in general settings.
- Added turret explosion effect.
- Added more door variants.
- Added textures specifically for mag-sized characters.
- Fixed #13 by clamping revive position inside level bounds.
- Fixed #149 by increasing character render resolution.
- Fixed #206 and loading screen bug.
- Fixed #368.
- Fixed #386, resolving sharp rect transformation bugs.
- Fixed #394 and added texture-scale to hand armor.
- Fixed #71 to restrict window mode to Windowed or Borderless Fullscreen.
- Fixed NPC pose issue when holding two-handed weapons in experiment edit mode.
- Fixed
UnauthorizedAccessException
when creating a mods folder. - Fixed
setlevel
command to ignore level type. - Fixed blood mask color (#377).
- Fixed crash on startup when no audio device is connected.
- Fixed ghost body behavior (#36) by clearing texture data before use.
- Fixed issue #252 with a safe guard.
- Fixed issue #355.
- Fixed issue with deflecting bullets instakilling the player.
- Fixed player height inconsistencies (#271).
- Fixed Rich paws 🐾 breaking and improved bossfight ending music.
- Fixed sharp object penetration.
- Fixed some inconsistencies with naming.
- Fixed character foot texture rendering when it is set to null.
- Fixed issue with level editor disposal.
- Fixed issue with door editing.
- Implemented #385 and improved performance.
- Nerfed
ThrowableDamage
and updated Galil textures. - Removed platform-specific runtime identifiers. (#380)
- Updated README to reflect .NET 9 upgrade.
- Updated
vector_crb
to semi-automatic and increased damage. - Updated UMP textures.
- Updated Silenced MP5 textures.
- Updated SW500 textures.
- Zombies no longer pick up weapons.
New Contributors
- @ctcl-bregis made their first contribution in #372
Full Changelog: v0.50.0-beta...v0.51.1-beta
v0.50.0-beta
Extract the archive and open MIR.exe.
If you already had save data, create a backup and just drag in all the files from the archive into your existing game folder. The userdata folder will be preserved and migrated to the new save location in %LOCALAPPDATA%\MIR
(on Windows).
Currently only a Windows 64bit binary is available. For other systems, please compile manually.
- Make conjured allies burn like the Auditor
- Mods folder opens correctly even if the default location is invalid
- Migrated user data (including mods folder) to local app data
- Fixed thumbnail cache location
- Most user-facing lists are now sorted
- Added Nexus Zed
- Added Doc
- Renamed Classic Zed to Zed
- Improved zombie skin color
- Increased FlipbookRect scale limit
- Localized campaign selection menu, improved appearance, fixed thumbnail scaling
- Added Mohawk
- Fixed blood coloration for Metal Jaw 4
- Added Robo-armor
- Added all clothing for M:PN Hank
- Added visor 8
- Added glasses 3 and metal jaw 3
- Removed unnecessary railgun animated part
- Added Zed unarmed animations and melee sequence
- Added unarmed adept sequence
- Added unarmed master animations
- Added unarmed expert and novice animations
- Minor tweaks to teleport dash deformation
- Fixed some body health stats
- Updated AK-47 texture
- Added tactical_cap3
- Added Deimos 2
- Added Deimos 3
- Added Nexus Deimos 2 outfit
- Fixed foot scaling
- Added sanford_bandages2
- Updated old bandages1
- Added Nexus Sanford assets and looks files for Nexus variants
- Fixed camera level bounds
- Fixed melee sequence at low FPS
- Added weighted grab bag
- Improved settings menu
- 003 teleport dash now teleports to cursor
- Fixed player aiming for melee and firearms
- Added NoWaitForAttackTurn ability
- Improved shotgun damage
- Fixed player aiming direction calculation
- Added health indicator
- Fixed a few crashes and implemented camera target expiration
- Small improvements to animation debug
- Added campaign display order
- Tutorial renamed to Training Program
- Added level bounds to camera
- Fixed bug where characters vaporized mid-death animation in experiment mode
- Added MadnessUtils.OpenExplorer
- Fixed aiming in AICharacterSystem
- Fixed crash in main menu
- Fixed campaign completion bug
- Add incident mode draft
- Update engine
- Hopefully fixed render texture disposal artifacts
- Foot customization (only in data files) (#337)
- Fix #316, #273, #277, #168, and #134
- Added AK-74U
New Contributors
- @Technochips made their first contribution in #342
Full Changelog: v0.49.4-beta...v0.50.0-beta
v0.49.4-beta
Extract the archive and open MIR.exe.
If you already had save data, just drag in all the files from the archive into your existing game folder. The userdata folder will be preserved.
Currently only a Windows 64bit binary is available. For other systems, please compile manually.
- Fixed UI & crosshair layering again (my bad)
- Fixed UI font (my bad again)
- Fixed a few crashes
- Fix #314
Full Changelog: v0.49.3-beta...v0.49.4-beta
v0.49.3-beta
Extract the archive and open MIR.exe.
If you already had save data, just drag in all the files from the archive into your existing game folder. The userdata folder will be preserved.
Currently only a Windows 64bit binary is available. For other systems, please compile manually.
This is a simple little update that makes a few changes:
- Fix Discord invite but I doubt it, really
- Fix player UI layering
- Rewrote major parts of the armour editor UI
v0.49.2-beta
Extract the archive and open MIR.exe.
If you already had save data, just drag in all the files from the archive into your existing game folder. The userdata folder will be preserved.
Currently only a Windows 64bit binary is available. For other systems, please compile manually.
- Added walk cycle animation (has some issues but generally looks fine) (mostly for the zeds)
- Added more melee weapons, changed carbon_knife damage
- Fixed player UI rendering bug
- Fixed issue #124
- Hid all preset editor related things
- Fixed scrolling issue in NPC character menu
- Merged pull request #297 for character custom save/load
- Rearranged character customization UI, added confirmation dialog to reset button
- Updated engine, added damagescale to apparel, minor outline improvement, added deflection to power armor
- Added save/load to character customization, added reset button
- Improved damaged apparel shader, fixed disk logger issue
- Fixed bug where pasted bodies would be slightly offset at the end of their death animation
- Added procedural damageable apparel, cleanup (needs a flag too)
- Updated crosshair @Koofa
- Fixed crash where ability control renderer would try to draw a non-existent control
- Updated LevelProgressSystem.cs
- Changed faction dropdown instead of weird context menu list
- Merged pull request #288 to add filter option to NPC tab
- Updated engine to hopefully fix logging issue
- Cleaned up loading process, made crosshair partially stay at cursor
- Updated GameLoadingScene.cs
- Fixed floor angles for some new weapons (thanks @Dikkiedink 👺)
- Added experiment mode autospawn weapon checkboxes instead of buttons
- Merged pull request #285 to add basic crosshair rendering and update
- Updated engine to fix a few asset issues, crashes, and add mouse confinement by @dch-GH
- Removed base, incremented version
- Fixed horrible PNG decoder oversight and added mod list to crash screen
- Added new melee weapons, changed "ThrowableDamage" of some weapons
- Made lvl_window a tiny bit harder
- Fixed a few issues with main menu and tutorial
- Updated tutorial text for greater clarity
- Slightly more clear tutorial & fancy fiddle
- Fixed bug where clothes were positioned incorrectly if using a scaled base layer piece (mag armour)
- Fixed posters and such rendering with incorrect scaling
- Fixed ladder animation target
- Added swatches to character blood color picker, slight improvement to ThumbnailButton
- Added collision detection to jump dodge dash thing
- Fixed issue where level stats wouldn't count the final completed level
- Fonts should now be moddable
- Added contributors
- Prevent high melee knockback from making resilient enemies go insane
- Merged pull request #257 for improbability disk sounds @Orsoniks
- Fixed control label bug
Full Changelog: v0.49.1-beta...v0.49.2-beta
v0.49.1-beta
Extract the archive and open MIR.exe.
If you already had save data, just drag in all the files from the archive into your existing game folder. The userdata folder will be preserved.
Currently only a Windows 64bit binary is available. For other systems, please compile manually.
- Added tutorial campaign (please try it out).
- Rebalanced end_soldat and lvl_window.
- Fixed m60 animation.
- Added ability controls in player UI.
- Changed asset browser package selector to dropdown instead of text input.
- Fixed issue with asset browser.
- Improved user input control to string.
- Improved weapon UI.
- Implemented manual filtering in outline shader.
- Removed massive baseball bat in UI.
- Fixed DJ playback mode.
- Cleaned up and likely fixed experiment mode level-music bug.
- Fixed crash where character stats could have no unarmed sequences.
- Fixed DJ track timings and made DJ PipiN synced to music.
- Added low ammo warning noise.
- Made weapon UI sprite mimic actual gun.
- Improved gore shader.
- Player can now jump without any dodge left.
- Fixed crash on elevator level.
- Fixed level transition pause bug.
- Attempted to fix insane hand posing bug when holding two-handed weapons.
- Improved consistency of bullet hole size.
- Made point-blank shots more damaging.
- Changed colors of holy shield.
Full Changelog: v0.49.0-beta...v0.49.1-beta
v0.49.0-beta
Extract the archive and open MIR.exe.
If you already had save data, just drag in all the files from the archive into your existing game folder. The userdata folder will be preserved.
Currently only a Windows 64bit binary is available. For other systems, please compile manually.
- Cleaned up mod loading and improved resilience; added loaded mod indicator in loading screen.
- Fixed issue #213 and related bugs.
- Tweaks to melee balancing for both AI and you.
- Prevented jumping from certain cutscenes and fixed bladed throwing damage.
- Ensured weapons stuck in characters attach to walls instead of flying out upon death.
- Fixed game crash when cleaning up exp mode.
- Fixed base asset references; rewrote level progress system; likely fixed issues #192 and #35.
- Added more melee weapons; rebalanced 1337; rounded off some values.
- Improved some campaign levels; removed two-handed firearms from
lvl_ladder
; enhanced camera positions inlvl_boiler
andlvl_lunch
; madelvl_lunch
more difficult. - Fixed issues #207, #205, and #204; added scene change check to pausable routines; made melee and bullet deflection less forgiving.
- Made habitation fire smaller; added
end_soldat
preset. - Changed ejection particle of sawed-off shotgun to "none."
- Made mod loader less strict.
- Fixed NoStunAbility.
v0.48.8-beta
Extract the archive and open MIR.exe.
If you already had save data, just drag in all the files from the archive into your existing game folder. The userdata folder will be preserved.
Currently only a Windows 64bit binary is available. For other systems, please compile manually.
If you're having issues booting the game, try deleting userdata/player.look
!
- Update engine
- Added asset fallbacks so uploading invalid images / audio won't crash the game
- Added weapon pickup animations
- Improved armour textures
- Fixed G03LM name
- Minor bug fixes
- Increased melee knockback
- Louder Rich death sound
- And more...
Full Changelog: v0.48.7-beta...v0.48.8-beta
v0.48.7-beta
Extract the archive and open MIR.exe.
If you already had save data, just drag in all the files from the archive into your existing game folder. The userdata folder will be preserved.
Currently only a Windows 64bit binary is available. For other systems, please compile manually.
(also sorry for accidentally making the last release 2x bigger than it shouldve been lmao)
- Fix RenderQueue hijack (should help with the ghosts)
- More melee sounds
- No more streamwriter to prevent malformed userdata
- Changed icon
- Updated armour offsets and textures
- Fixed discord invite
Full Changelog: v0.48.6-beta...v0.48.7-beta
v0.48.6-beta
Extract the archive and open MIR.exe.
If you already had save data, just drag in all the files from the archive into your existing game folder. The userdata folder will be preserved.
Currently only a Windows 64bit binary is available. For other systems, please compile manually.
- Fix #161 by @mestiez
- Fix experiment mode AI disable affecting campaign by @dch-GH in #144
- Fix lvl_train_machinist softlock with FLCL enabled by @dch-GH in #151
- Update engine, fix asset loading order RNG, add melee knockback to serializer, minor bug fixes by @mestiez
- Update to version 0.48.6 by @mestiez
- Made the big background texture much smaller and fixed some cutscene animation constraints by @Koofa
etc...
Full Changelog: v0.48.5-beta...v0.48.6-beta