This project demonstrates how to use reflection in C# to create a flexible plugin system. The main program dynamically loads and executes plugins without needing to be recompiled when new plugins are added.
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Plugins/: Contains the plugin interface and sample plugins.
IPlugin.cs: The common interface that all plugins implement.MathPlugin.cs: A plugin that performs a simple math operation.StringPlugin.cs: A plugin that manipulates a string (reverses it).
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MainProgram/: Contains the main program that loads and executes the plugins using reflection.
Program.cs: The entry point of the application.
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The
IPlugininterface defines a contract that all plugins must follow, with aNameand anExecutemethod. -
Each plugin (e.g.,
MathPluginandStringPlugin) implements theIPlugininterface. -
The main program uses reflection to:
- Dynamically load the
Plugins.dllassembly. - Discover all types that implement the
IPlugininterface. - Create instances of these types.
- Execute the
Executemethod of each plugin.
- Dynamically load the
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Build the project, ensuring that the
PluginsandMainProgramprojects compile into separate assemblies (DLLs). -
Run the main program (
MainProgram.exe). It will:- Load the
Plugins.dllassembly. - Discover and execute all plugins.
- Load the
You should see output like this:
To add a new plugin:
- Create a new class that implements the
IPlugininterface. - Compile it into the
Plugins.dllassembly. - Run the main program again, and it will automatically discover and execute the new plugin.
- Extensibility: New plugins can be added without modifying the main program.
- Flexibility: The main program doesn't need to know the details of the plugins; it just loads and executes them dynamically.
- Performance: Reflection is slower than direct method calls, so it's important to balance flexibility with performance requirements.
- Security: Be cautious with reflection, especially when loading assemblies from untrusted sources.