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+add Test Trail Effect to Main Character #18

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8 changes: 8 additions & 0 deletions Assets/Resources/Effects.meta

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151 changes: 151 additions & 0 deletions Assets/Resources/Effects/Trail.prefab
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7 changes: 7 additions & 0 deletions Assets/Resources/Effects/Trail.prefab.meta

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56 changes: 56 additions & 0 deletions Assets/Resources/Effects/Trail.shader
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Shader "Pal3/Effect/Trail"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Cull Back

Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag


#include "UnityCG.cginc"

struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};

struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};

sampler2D _MainTex;
float4 _MainTex_ST;

v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);

return o;
}

fixed4 frag (v2f i) : SV_Target
{
// sample the texture
// fixed4 col = tex2D(_MainTex, i.uv);
return fixed4(i.uv,0.0,1.0);
//return col;
}
ENDCG
}
}
}
9 changes: 9 additions & 0 deletions Assets/Resources/Effects/Trail.shader.meta

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83 changes: 83 additions & 0 deletions Assets/Resources/Effects/TrailMaterial.mat
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8 changes: 8 additions & 0 deletions Assets/Resources/Effects/TrailMaterial.mat.meta

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