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# Adventure Simple terminal text adventure written in C. Targeted for the LuckFox Pico (Rockchip RV1103) with 64 MB RAM, but builds and runs on a regular Linux PC as well. ## Features - Lightweight C11 code, minimal dependencies - **Character classes** - Choose between Warrior (high damage/defense) or Mage (high health) - **50x50 procedurally generated dungeon map** with position tracking - **Experience and leveling system** - gain XP from combat and level up to increase stats - **Random encounters** including combat, traps, treasures, and healing events - **Difficulty scaling** based on distance from spawn point - **Item system** with weapons, armor, consumables, and equipment - **Item drops** from defeated enemies (30% chance) - **Boss encounters** at the four corners of the map with legendary loot - **Ancient shrines** at cardinal directions offering healing, gold, or wisdom - Inventory management with 24 slot capacity - Pure stdin/stdout; no graphics ## Project Layout - main.c — entry point and game loop - dungeon.c/.h — input, movement, room events, and map system - enemies.c/.h — combat logic and monster encounters - player.c/.h — player stats, inventory, experience, and leveling - Makefile — GNU Make build ## Build Requires GNU Make and a C compiler. ### Native build (Linux x86_64) - Install tools (Debian/Ubuntu): - sudo apt update - sudo apt install build-essential - Build: - make - Run: - ./adventure - Clean: - make clean ## Controls - N/S/E/W — move north/south/east/west - M — view map (15x15 area around player) - Q — quit ## Gameplay Guide - **Character Classes**: Choose your class at game start - **Warrior**: High base damage (15) and defense (8), standard health (100) - **Mage**: High max health (120), lower damage (8) and defense (4) - **Starting Location**: You spawn at the center of the map [25, 25] - **Map Size**: 50x50 grid (coordinates 0-49 in each direction) - **Difficulty**: Increases as you move further from the spawn point - **Experience**: Defeat monsters to gain XP and level up - **Level Up**: Increases max HP (+20), damage (+3), and defense (+2) - **Special Locations**: - **Corners [0,0], [0,49], [49,0], [49,49]**: Boss encounters with Ancient Dragons - **Cardinal Points [25,0], [25,49], [0,25], [49,25]**: Ancient Shrines - **Items**: Dropped by enemies, found in chests, or earned from special events - **Combat**: Turn-based; defeat enemies to earn gold, XP, and possibly items ## Make Targets - all (default) — builds the adventure binary - clean — removes objects and the binary ## Map Legend - @ = Your position - + = Spawn point (center of map) - B = Boss location - S = Ancient Shrine - . = Unexplored area
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