Veloren is an action-adventure RPG game set in a vast fantasy world. It is inspired by other games such as Cube World, The Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft.
Veloren is in active development and enjoys a flourishing player community.
You are welcome to join either our Discord server or our Zulip server to chat with the community.
We accept many types of contributions, not only from software developers! For example, players who submit their feedback and artists who share their artworks with the community.
Translators are also welcome to contribute on our Weblate instance.
Sign up - Create an account to play on most Veloren multiplayer servers.
Click here for more details about authentication
The official authentication server uses TLS encryption extensively. It also employs salted hashing to ensure your login credentials are stored securely. Additionally, the server neither tracks any metrics nor uses data for any purpose other than providing the authentication service.The wiki - Information repository about the game made by and for players.
The book - Supplementary information useful both for players and contributors.
Future plans - Development roadmap and issue tracker.
Code of conduct - Policies our moderators enforce to ensure a healthy and safe environment for everyone in the community.
We provide builds for Windows, macOS and Linux. The game can be downloaded on our website:
Due to rapid game development, stable versions become outdated fast and might be incompatible with the public server.
It is recommended to use Airshipper, the official game launcher, to keep your game up-to-date easily.
If you prefer to compile the game yourself, follow the instructions in our book.
A: It is free to play, modify and distribute. Forever. Since it is a community project, we decided to license it under the GNU General Public License v3.0, which means it will always stay free and open source.
A: Veloren can run on Windows, macOS and Linux on a great range of CPU architectures. However, the x86_64 architecture is the main focus in development. Official builds for the ARM64 architecture are also provided for macOS and Linux. It is likely possible to compile the game on other platforms as well.
A: You can support the project financially on our Open Collective page.
Our Weblate project is hosted by Codeberg.
Many thanks to:
- Software developers who have contributed to the source code repository, hunted bugs and created tools for the game.
- Artists who have crafted game art, composed music and provided voxel models.
- Translators who have localized the game to several languages.
- People who have provided ideas and feedback for the game.
- Overall, our awesome community who makes this project possible.