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Added v1.6 builds for C#: Updated build script, source files, and bui…
…lt DLLs.
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Aaron Tang
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Aug 27, 2019
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namespace UnityRehamove { | ||
//------------------------------------------------------------------------------ | ||
// <auto-generated /> | ||
// | ||
// This file was automatically generated by SWIG (http://www.swig.org). | ||
// Version 4.0.0 | ||
// | ||
// Do not make changes to this file unless you know what you are doing--modify | ||
// the SWIG interface file instead. | ||
//------------------------------------------------------------------------------ | ||
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public class SWIGTYPE_p_uint16_t { | ||
private global::System.Runtime.InteropServices.HandleRef swigCPtr; | ||
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internal SWIGTYPE_p_uint16_t(global::System.IntPtr cPtr, bool futureUse) { | ||
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr); | ||
} | ||
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protected SWIGTYPE_p_uint16_t() { | ||
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero); | ||
} | ||
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internal static global::System.Runtime.InteropServices.HandleRef getCPtr(SWIGTYPE_p_uint16_t obj) { | ||
return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr; | ||
} | ||
} | ||
} |
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