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Render Hardware Interface (RHI)

Render Hardware Interface (RHI) is a lightweight abstraction layer on top of graphics APIs. Currently, it supports Vulkan and WebGPU.

Build

RHI requires the following to build:

  • CMake
  • C++20 compatible compiler

Windows

Linux

WebAssembly

TODO

Example Usage

TODO

Docs

TODO

Supported Platforms

Platform Vulkan 1.3 WebGPU D3D12
Windows
Linux
Android
WebAssembly

Features Ray-Tracing: ❌ Mesh-Shaders: ❌

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