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A gleam rewrite of a bullet hell style game my friend and I made in college

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bullet_heck_gleam

A gleam rewrite of a bullet hell style game my friend and I made in college. The goal is mainly for myself to use gleam on a larger/more creative project. Uses p5js bindings for running the project as a web game.

Screenshot 2024-06-07 104207

Screenshot 2024-06-07 104215

How To Play

Controls

  • Use the arrow keys or WASD to move
  • Press "space" to jump
  • Press "shift" or hold down the mouse button to fire bullets
  • Press "R" to restart

Features

  • Levels are procedurally generated
  • Enemies use A* to find their way toward the player
  • Enemies avoid walls, pits, obstacles, and each other
  • Enemies jump over pits when convenient and possible based on current velocity
  • Enemy behaviors utilize behavior trees (patrolling until they spot the player, then chasing the player, and firing if within range)
  • The player can jump over pits and enemies, but not over obstacles
  • Pits instantly kill the player
  • After getting hit, the player is briefly invulnerable to avoid continuous damage
  • If the player kills all enemies in a room, they will be spawned in the next randomly-generated room

Development

This project is using esgleam for bundling the project into a web page.

gleam run -m esgleam/bundle

This works really nicely with watchexec for local dev

Terminal 1:

watchexec -e gleam gleam run -m esgleam/bundle

Terminal 2:

gleam run -m esgleam/serve

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A gleam rewrite of a bullet hell style game my friend and I made in college

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