In this assignment we'll practice using OOP (Object Oriented Programming) techniques. We'll create a class
to model what a single die has and does, and then we will create at least 9 instances of that class arranged in a grid shape. Note that for full credit your program must display the total of all the dice and draw the dice with dots or similar marks. Also, you must customize the title, header and footer of index.html
. You may find these additional slides on
OOP--Classes helpful, as well as the Nested Loops,
Practice with classes and the
Math.random worksheets.
- Start by cloning your project.
- Open the pde file (located in the Dice directory of your project) and you should see the following code:
void setup()
{
noLoop();
}
void draw()
{
//your code here
}
void mousePressed()
{
redraw();
}
// Class Die, models one single role of a six sided die
class Die
{
//variable declarations here
Die(int x_pos, int y_pos) //constructor
{
//variable initializations here
}
void roll()
{
//your code here
}
void show()
{
//your code here, this will draw what you imagine a die to look like
}
}
- Complete the
draw()
function first. For now it should:- clear the screen using
background(0); //to whatever bgcolor you like
- declare and initialize one instance of the
Die
class - Call the
show()
function for thatDie
(even though we won't see anything yet)
- clear the screen using
- Now lets work on the
Die
class.- First complete the
show()
function that displays the die to the screen. Notice that the constructor takes arguments. We'll use those arguments to position the individual die cubes. Don't worry about the dots at first, just get the shape of the dice on the screen for now. (Just draw one dot to represent a roll of 1 for now, the remaining 5 sides you figure out later) - Once you like the shape of your die, go back to
show()
and add someif
statements to check how many dots you need to put on the die. Start by "forcing" the die to always roll a one. Check to see that you can get one dot where it is suppose to be, and move on to two, and so on. If you are clever, you can combine some of the ifs and avoid duplicate code.
- First complete the
- Now, use nested loops to display at least nine instances of the
Die
class. This is the power of OOP. It's not that much more work to make 1000 dice as it is to make one. Make sure the dots are on the dice. Yourshow()
function will need to position the dots by adding some small amount to the x and y coordinates of therect()
of theDie
- Finally, add code to the
draw()
function so that your program displays the total for the roll to the screen.
The steps above are only a suggestion. Your program needs to:
- Use a
class
to model a singleDie
cube - The
Die
constructor needs to use the two arguments to position the x and y coordinates of theDie
cube - Create at least 9 instances of the
Die
class - Use
Math.random()
for all random numbers in the assignment - Display the total of all the dice and draw the dice with dots or similar marks
- Personalize the title, header and footer of
index.html
Other than that, your dice program doesn't have to work or look like any other. Have fun and be creative!
For a challenge, you might see how many legible dice you can fit on the screen. You can also keep track of the rolls. You could display the average roll, or maybe a graph that shows how often each of the numbers from 2 to 12 have come up. This is useful in some dice games like Settlers of Catan. Check the links below for examples of other students work
With Spread
Organic but structured layout
Keep it simple
Graduated Color, so pretty
Best in show!
Soooo many
Beast mode
Rainbow