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  1. PhysicallyBasedRenderer PhysicallyBasedRenderer Public

    A phyiscally based renderer, the GLSL shaders used physically plausible calculations to calculate the diffusion and specularity across the objects. It uses a deferred rendering technique, requiring…

    C++

  2. Deep_Reinforcement_Learning_Robotics Deep_Reinforcement_Learning_Robotics Public

    Code from my dissertation on autonomous robots.

    Python

  3. llvm-test-suite llvm-test-suite Public

    Forked from intel/llvm-test-suite

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  4. llvm llvm Public

    Forked from intel/llvm

    Intel staging area for llvm.org contribution. Home for Intel LLVM-based projects.

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  5. zfp zfp Public

    Forked from Michoumichmich/zfp

    Compressed numerical arrays that support high-speed random access

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  6. oneMKL oneMKL Public

    Forked from oneapi-src/oneMKL

    oneAPI Math Kernel Library (oneMKL) Interfaces

    C++