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0.12.0 (#12)
- Updated to use the latest `SirNukes Mod Support APIs` features.
- Updated German texts. (Thank you @LeLeon)
- Ships that participate in a successful harass operation will gain experience.
Co-authored-by: LeLeon <reneklaude@yahoo.de>
0.11.0 (#10)
- Created new default order `Corsair`, ships/fleets with this behavior will smartly harass selected enemy targets
- Improved Harass operation logic
- Improved debug logging
- Disabled `combat_reputation_hit` and `harass_reputation_hit`, I need to find a better way of handling it
- Stations will not allow a fleeing ship to dock if the attacker is allied to them
- Separated changes into `Major changes` and `Minor changes` to increase readability
Player's fleet should help in the harass operation. (#9)
* The player's fleet will help and moved logs to file.
* Added icon and fixed cue duplication
* Updated readme and uploaded to steam
* Typo
0.8.0 (#7)
- When using marines to claim a ship, the boarding pod will use the travel drive
- Improved logic to avoid having boarding pods orbiting ship when using marines to claim a ship
- Uploaded to Steam
0.5.0 (#3)
* Uploaded to SteamWorkshop
* Updated translation files
* Added all the config options
* Shield thresshold is now taken from config
* Hull thresholds are now picked from config.
* Pressure timer and distance are now taken from cfg
* Pressure build-up rate is now taken from config
* Added crew check from config file and Board phase
* Added the rest of the configuration
* Uploaded to steam
* typos