Releases: AlisterT/openjazz
continuous
This is an automated development snapshot, for testing only.
Using the latest official release might be more stable.
continuous - 2024-10-06
β¨ New Features
58ba9a3
- Implement text coloring and proper shadows (commit by @carstene1ns)49c516e
- Play movies in full screen (commit by @carstene1ns)0c7b83d
- Let video class draw borders for rects (commit by @carstene1ns)
π Bug Fixes
2914a76
- scene glitches (Fix #23) (commit by @carstene1ns)c934075
- Handle metadata for 0SC images (Fix #13) (commit by @carstene1ns)1722730
- Let file class only load terminated strings (commit by @carstene1ns)7f63fe8
- Enemy and Item percentage on level end (commit by @carstene1ns)0c48a29
- Use correct animations and sounds in levels (commit by @carstene1ns)949b684
- Properly load level tilesets (commit by @carstene1ns)f739ae1
- Start bonus level based on episode (commit by @carstene1ns)da53123
- Play cutscene when available (commit by @carstene1ns)
β»οΈ Refactors
5233e6f
- Clean up 0SC loading and playback a bit (commit by @carstene1ns)aa862ed
- use Font atlas and proper spaces (commit by @carstene1ns)4d7a6ec
- Level loading (commit by @carstene1ns)584571f
- Bonus level loading (commit by @carstene1ns)
π· Build System
e66a2c7
- add stb_rect_pack 1.01 (MIT or public domain) (commit by @carstene1ns)fedf522
- Update pre-release workflow (commit by @carstene1ns)76e34f5
- cleanup library linking a bit (commit by @carstene1ns)
πΈ Other Changes
ba01eba
- Allow file class to write whole blocks (commit by @carstene1ns)c9116d1
- Be more verbose about sound overwrite/delete (commit by @carstene1ns)
20240919
Patch release to fix audio issues and allow loading save games. Saving is not possible for now.
Changes:
- The audio system has been refactored a bit and should now work again under Windows (#111)
- On Windows ship needed libraries instead of a "fat" executable, do not compress with UPX (#106)
- Implement loading of savegames
- Add WASM port for browsers: https://openjazz.github.io
- minor cleanups and bug fixes
20231028
π Halloween Release π»
Changes:
- SDL2 support
- Bugfixes and small improvements
- No external dependencies besides SDL
- CLI arguments, Logger
- XDG directory support under Linux, *BSD and other Unices
- Completely rewritten build system
The Windows builds are powered by MinGW and MXE (http://mxe.cc/).
The source tarball is powered by cmake and mostly intended for use under UNIX-like environments.
20190106
Patch release to aid making Haiku and Debian packages available.
Changes:
- Packaging improvements
- Animation fixes
The Windows builds are powered by MinGW and MXE (http://mxe.cc).
The source tarball is intended for use under UNIX-like environments (powered by autotools).
20180522
The Windows builds are powered by MinGW and MXE (http://mxe.cc).
The source tarball is intended for use under UNIX-like environments (powered by autotools).
20171024
First development snapshot after a while.
The Windows builds are powered by MinGW and MXE (http://mxe.cc).
The source tarball is intended for use under UNIX-like environments (powered by autotools).