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Last changes before release 0.2.0.
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Last changes before release 0.2.0.
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AntonioND committed Apr 4, 2014
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11 changes: 2 additions & 9 deletions README.md
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Expand Up @@ -3,21 +3,14 @@ GiiBiiAdvance

Another GB, GBC and GBA emulator writen in C. By Antonio Niño Díaz (AntonioND).

This is an emulator I started a few years ago. I haven't released any version since 0.1.0, but I've done some changes that have improved compatibility anyway.
This is an emulator I started a few years ago. I haven't released any version in years since 0.1.0, but I've done some changes that have improved compatibility anyway.

I'm currently porting the Win32 GUI to SDL2. The objective is to make it portable, so the only windows outside the main one are the debugger windows. This way, if someone wanted to port this to a machine without window manager, the only thing he would need to do is to remove the debugger.
For 0.2.0 I've ported the Win32 GUI to SDL2. The objective is to make it portable, so the only windows outside the main one are the debugger windows. This way, if someone wanted to port this to a machine without window manager, the only thing he would need to do is to remove the debugger.

This has been compiled in Linux Mint 16 and Windows 7 succesfuly. Compiling with OpenCV in Linux is a bit tricky, and the emulator can't close nicely, but camera works. SDL windows handler is a bit buggy (?), so expect some glitches when using the debugger.

When the current goals are done, the version 0.2.0 will be released. Until then even though the files say that it is version 0.2.0, it really isn't. It's 0.1.X.

This is the only GB emulator that emulates completely the GB Camera if you have a webcam! :)

Current goals for 0.2.0
-----------------------

- Nothing, just clean this a bit. :)

For 0.3.0
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2 changes: 2 additions & 0 deletions TODO.md
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Expand Up @@ -21,12 +21,14 @@ Game Boy
- Put wave RAM in the I/O viewer?
- GB Camera.
- ATTRACTION MODE (SGB). Maybe it is the thing that the system borders can animate in a real SGB. (?)
- Can disabled cart RAM be read?

Game Boy Advance
----------------

- ARM undefined opcodes
- Sound glitches. (Buffer underflow or something?)
- Sprite limit (normal or affine) (with or without free HBL interval).
- The NDS7 and GBA allow to access CP14 (unlike as for CP0..CP13 & CP15, access to CP14 doesn't generate any exceptions)
- What happens with video modes 6 and 7?
- Emulate weird things with invalid window coordinates.
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