Pinned Loading
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openmw
openmw PublicForked from OpenMW/openmw
OpenMW is an unofficial open source engine reimplementation of the game Morrowind.
C++ 3
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ModOrganizer-to-OpenMW
ModOrganizer-to-OpenMW PublicA Mod Organizer plugin to export your VFS, plugin selection and load order to OpenMW
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modorganizer-orphaned_script_extender_save_deleter
modorganizer-orphaned_script_extender_save_deleter PublicMod Organizer plugin to delete orphaned script extender co-saves
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modorganizer-plugin_python
modorganizer-plugin_python PublicForked from ModOrganizer2/modorganizer-plugin_python
C++
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ModOrganizer2PythonPluginTests
ModOrganizer2PythonPluginTests PublicA bunch of stub Python plugins for Mod Organizer 2 used for testing when improving the plugin interface. They can be used for regression testing or as templates for creating new useful plugins.
Python 1
326 contributions in the last year
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Contribution activity
March 2025
Created 2 commits in 2 repositories
Created 1 repository
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AnyOldName3/esphome
C++
This contribution was made on Mar 5
Created a pull request in vsg-dev/VulkanSceneGraph that received 4 comments
Draft: Initial debug utils naming implementation
Adds names to some objects (pipelines, shader stages, and pipeline layouts so far) via VK_EXT_debug_utils
. This means that in tools like RenderDoc,…
Opened 3 other pull requests in 2 repositories
vsg-dev/vsgExamples
1
merged
1
open
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Update custom_pbr.frag to match standard_pbr.frag
This contribution was made on Mar 26
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Add debug utils labels for built-in shadersets and enable debug utils in vsgviewer
This contribution was made on Mar 10
esphome/esphome
1
merged
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Initialise h-bridge switch to requested initial state
This contribution was made on Mar 5
Created an issue in esphome/issues that received 6 comments
H-bridge switch turns on on boot, despite being set to ALWAYS_OFF
The problem I've got the h-bridge switch component driving an h-bridge that drives an IR cut filter on a camera (basically a solenoid with a spring…
Opened 1 other issue in 1 repository
baldurk/renderdoc
1
closed
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Vulkan validation errors caused by descriptors being disturbed do not trigger through RenderDoc
This contribution was made on Mar 7