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Stardew Valley: Add walnutsanity prefix to locations #4934

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@Jouramie Jouramie commented Apr 27, 2025

What is this fixing or adding?

We often have players in the Stardew channel wondering what is [insert random walnut location]. This adds a prefix to all the walnutsanity locations, so it's easier for players to understand which checks are walnuts.

I also took the time to convert the Walnutsanity tests to the base class.

The mod supports the prefix since last year. We initially aimed to only change the location name with the 7xx release, but since it's supported by the mod, we can do it now!

How was this tested?

Yes

If this makes graphical changes, please attach screenshots.

N/A

@Jouramie Jouramie marked this pull request as ready for review May 31, 2025 03:16
@Jouramie Jouramie force-pushed the StardewValley/add-walnutsanity-prefix-to-locations branch from 32fcbaa to 28a9310 Compare May 31, 2025 03:19
@agilbert1412 agilbert1412 added is: refactor/cleanup Improvements to code/output readability or organizization. waiting-on: peer-review Issue/PR has not been reviewed by enough people yet. labels May 31, 2025
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Users will like this one!

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@Emerassi Emerassi left a comment

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I haven't reviewed any unit tests prior to this so take my approval with a grain of salt. That said they look very understandable. I double checked that all the .assertIn converted to expected_walnut_locations and the .assertNotIn converted to unexpected_walnut_locations.

@qwint qwint added waiting-on: core-review Issue/PR has been peer-reviewed and is ready to be merged or needs input from a core maintainer. and removed waiting-on: peer-review Issue/PR has not been reviewed by enough people yet. labels Jun 5, 2025
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