A Lethal Company save editor that is open source, built-in C#, .NET 8.0, using WPF. If you are looking for a download/release -> click me
Click below to watch my YouTube video showcasing the tool👇
This project was created because I was curious about how Lethal Company worked as a whole so I began taking apart piece by piece. Their save system intrigued me and looking at current Lethal Company save editors I saw a lack of user-friendly design and a lack of features within these save editors.
- Automatic or Manual save folder finder. Automatic looks for the save files in their default directory while manual allows you to pick a folder to search
- Adapative save file picker. If your folder has multiple or perhaps only a single save file, the program does not force you to have all 3 saves in the same folder allowing you to copy a specific save file to an isolated folder and tinker with it there safely.
- Feature-rich including player stat editor, ship unlock editor, game stats editor, and scrap/item editor.
- User-friendly UI
- Decide between saving the modified save file to a different directory or directly to the game's save files (through automatic finding)
- And other QOL features behind the scenes
- Make a raw editor for mods that use the same save system the game does
- Code refactoring because I rarely use C# or .NET
Ensure you have .NET 8.0 installed, simply download the latest release, run the executable, and enjoy tinkering with your saves :)
Contributions are welcome. You can contribute by reporting issues, suggesting improvements, or submitting pull requests. To get started:
Fork this repository.
Create a new branch for your feature or bug fix: git checkout -b feature/your-feature.
Make your changes and commit them.
Push to your fork: git push origin feature/your-feature.
Create a pull request.
Please ensure your code adheres to proper coding standards and includes relevant tests.
If you are looking for IDs for the monsters, items, story logs, bestiaries, moons, and more... Look no further, I spent many hours scouring the source code and game objects to create the best enums containing all the IDs and their respective labeling. https://github.com/ArshansGithub/Lethal-Company-Save-Editor/blob/main/LCSaveEditor/LCEnums.cs