Graphics Software Engineer
Passionate about programming and real-time graphics technologies, I specialize in building high-performance solutions for modern graphics applications.
- Languages: C++, C, C#
- Graphics APIs: Vulkan
- Build Systems: xmake, cmake
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ConcertoGraphics
Graphics Engine made with Vulkan. -
GLGpuSelect
A lightweight library for efficient GPU selection in OpenGL.
Always eager to learn, collaborate, and contribute to open-source projects.