The Assistant for No Man's Sky is an app that gives users information about the game, such as crafting recipes, refiner recipes, item costs, blueprint costs, a portal library and guides. Almost all of the data is extracted from the No Man's Sky game files. This project would not be possible without the hard work of the NMS Modding community and the MBinCompiler.
This app was originally released in early August 2019! The app was originally named No Man's Sky Recipes, when submitting the app to the Apple Store it was rejected due to the name and so the app was renamed.
After 3 years of development and maintenance, the app was made open source so that the community could have greater control and oversight of what goes into the apps and hopefully some people might want to help fix bugs 😅
- Almost any desktop computer (eg.. MacOS X, Linux, Windows)
- An IDE with (e.g. IntelliJ, Android Studio, VSCode etc)
- Flutter installed and in your
- Clone this repository
- Rename the
env.dart.template
file toenv.dart
- In the directory where the
pubspec.yaml
file is, runflutter pub get
- Run the app
- If you want to run the app as an Android app, have the Android emulator running, ensure that the device is showing in the results of this command:
flutter devices
and use the commandflutter run
- If you want to run the app as a Windows application, use the command
flutter run -d windows
- If you want to run the app as an Android app, have the Android emulator running, ensure that the device is showing in the results of this command:
Project Owner: Khaoz-Topsy
Please take a look at the Contribution Guideline before creating an issue or pull request.
If you would like to help add languages to the app please use this tool AssistantApps tool.
The Mobile Apps are built and released to the Google Play Store and Apple App Store Store using CodeMagic.
The iOS build on CodeMagic generally reports that it has failed even though it actually successfully built and pushed the .ipa
file to the Apple App Store. This is because they poll the App Store checking if the .ipa
file is there and after a few attempts throw an error. So ignore build failures for anything that has to do with iOS 🙄.