Tools for creating and loading Unreal Engine Mods. Developed for Astroneer.
This repo contrains multiple user facing crates for working with Unreal Engine file formats and creating Mods.
This core crate allows for parsing of Unreal asset binary files. It is internally split into multiple sub-crates to improve compile times.
Crate that allows creating Modmanagers/Modloaders for individual games. Typically used together with unreal_mod_integrator and unreal_asset (both reexported) to create asset transformation logic for specific games.
Library crate for working with Unreal Engine .pak files. The CLI tool unreal_pak_cli is built on this crate to provide a simple way to use this library.
Core crate that provides utilities for wotking with Unreal Engine binary files. It is relied on by all the other binary parsing crates in this repo.
Licensed under MIT license.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion by you, shall be licensed as above, without any additional terms or conditions.