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Merge pull request #3985 from Autodesk/samuelliu-adsk/merge_0_30_0_to…
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Merge v0.30.0 to dev
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seando-adsk authored Nov 1, 2024
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# Changelog

## [v0.30.0] - 2024-10-16

**Build:**
* Trim down the UsdUfe linking to only what is needed [#3909](https://github.com/Autodesk/maya-usd/pull/3909)
* Preparing for USD v24.08 build (with OneTBB)
* Build USD v24.08 (with oneTBB) [#3908](https://github.com/Autodesk/maya-usd/pull/3908)
* Build with USD v24.08 [#3891](https://github.com/Autodesk/maya-usd/pull/3891)
* Unit test for multi export chasers with multi job contexts [#3897](https://github.com/Autodesk/maya-usd/pull/3897)
* Updating callsites to use new NdrSdfTypeIndicator class [#3890](https://github.com/Autodesk/maya-usd/pull/3890)
* Add required includes explicitly [#3862](https://github.com/Autodesk/maya-usd/pull/3862)
* Remove unused ghc include [#3848](https://github.com/Autodesk/maya-usd/pull/3848)
* Explicitly setting legacyMaterialScope arg in tests [#3819](https://github.com/Autodesk/maya-usd/pull/3819)

**Translation Framework:**
* Support relative references when export stages [#3900](https://github.com/Autodesk/maya-usd/pull/3900)
* USD Support for Maya Dual Quaternion skinned shapes [#3886](https://github.com/Autodesk/maya-usd/pull/3886)
* Generate material scope to be under the default prim that gets automatically determined [#3867](https://github.com/Autodesk/maya-usd/pull/3867)
* Improve curve import sanity checking [#3858](https://github.com/Autodesk/maya-usd/pull/3858)
* Fix the bug that default prim does not retain [#3849](https://github.com/Autodesk/maya-usd/pull/3849)
* Fixed accessing JobExportArgs TfToken arguments in Python [#3845](https://github.com/Autodesk/maya-usd/pull/3845)
* Save before export [#3843](https://github.com/Autodesk/maya-usd/pull/3843)
* Export stages as references [#3839](https://github.com/Autodesk/maya-usd/pull/3839)
* Export of Maya skeleton as USD comes in as a stage in the wrong place [#3820](https://github.com/Autodesk/maya-usd/pull/3820)

**Workflow:**
* Fix copying grouped meshes [#3906](https://github.com/Autodesk/maya-usd/pull/3906)
* Save and restore non local edit target layer and anonymous layer [#3904](https://github.com/Autodesk/maya-usd/pull/3904)
* Update MaterialX node UInames [#3903](https://github.com/Autodesk/maya-usd/pull/3903)
* Merge job context arguments with user arguments [#3899](https://github.com/Autodesk/maya-usd/pull/3899)
* USD Lights:
* Add more light shapes supports in the viewport [#3896](https://github.com/Autodesk/maya-usd/pull/3896)
* Add fallback light type for unsupported lights [#3883](https://github.com/Autodesk/maya-usd/pull/3883)
* Update AE interface for Pxr Reference Assembly nodes [#3889](https://github.com/Autodesk/maya-usd/pull/3889)
* Support selection in duplicate to USD [#3884](https://github.com/Autodesk/maya-usd/pull/3884)
* Duplicate materials without meshes [#3876](https://github.com/Autodesk/maya-usd/pull/3876)
* Fix multi-layer parenting [#3874](https://github.com/Autodesk/maya-usd/pull/3874)
* Improve UI name generation [#3871](https://github.com/Autodesk/maya-usd/pull/3871)
* Don't set kind when editing as Maya [#3868](https://github.com/Autodesk/maya-usd/pull/3868)
* Fix outliner set text colour on prims [#3853](https://github.com/Autodesk/maya-usd/pull/3853)
* Support users naming node "world"
* Nothing prevents users from naming nodes "world" [#3852](https://github.com/Autodesk/maya-usd/pull/3852)
* Adapt to Maya Ufe world node change [#3842](https://github.com/Autodesk/maya-usd/pull/3842)
* Improve Maya pivot support [#3851](https://github.com/Autodesk/maya-usd/pull/3851)
* Add Reload References Command [#3844](https://github.com/Autodesk/maya-usd/pull/3844)
* Write Autodesk metadata to the session layer [#3841](https://github.com/Autodesk/maya-usd/pull/3841)
* API implementation of UFE SceneSegmentHandler getter method for the dcc root path [#3834](https://github.com/Autodesk/maya-usd/pull/3834)
* Push/pull: pushing skel data back to USD can put objects in wrong position [#3826](https://github.com/Autodesk/maya-usd/pull/3826)
* Fix display layer loss when merging/duplicating to USD [#3807](https://github.com/Autodesk/maya-usd/pull/3807)

**Render:**
* Fix transmission issues [#3857](https://github.com/Autodesk/maya-usd/pull/3857)
* Fixing renamed parameters [#3833](https://github.com/Autodesk/maya-usd/pull/3833)
* Fix diffuse lighting with aiAreaLight [#3830](https://github.com/Autodesk/maya-usd/pull/3830)

**Miscellaneous:**
* Fix materials options retention [#3894](https://github.com/Autodesk/maya-usd/pull/3894)
* Remove matrix multiply operator overloads that potentially lose [#3888](https://github.com/Autodesk/maya-usd/pull/3888)
* Changed tsverify to manual nullptr check [#3875](https://github.com/Autodesk/maya-usd/pull/3875)
* MayaUsdAPI - enhance with missing functions required for LookdevX [#3869](https://github.com/Autodesk/maya-usd/pull/3869)
* Default prim tooltip [#3863](https://github.com/Autodesk/maya-usd/pull/3863)
* Same-name Python edit routers [#3856](https://github.com/Autodesk/maya-usd/pull/3856)
* UsdUfe: Move Ufe::Transform3d interface implementation [#3828](https://github.com/Autodesk/maya-usd/pull/3828)

## [v0.29.0] - 2024-07-31

**Build:**
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