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MAYA-133932 - Implement OpenPBR import/export #3990
MAYA-133932 - Implement OpenPBR import/export #3990
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My test case has a few monochrome textures connected to float inputs. Added support for that.
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The backported OpenPBR code requires injecting Maya lighting code at the exact right moment. This is done by creating a special closure node to handle to handle the two MaterialX nodes that require updated lighting.
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Same code as found in the regular Maya lighting files, but adapted to use Mx39FresnelData and mx39compute_fresnel.
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Any error in this code path will throw a C++ exception that will completely break the Maya viewport. Making sure we catch any issue here.