EMSUSD-1541 - Drag and drop one or more scene objects from the outliner into the include or exclude list#4030
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seando-adsk merged 2 commits intodevfrom Dec 9, 2024
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samuelliu-adsk
commented
Dec 5, 2024
| prim = stage.GetPrimAtPath(Sdf.Path(path)) | ||
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| if not prim or not prim.IsValid(): | ||
| raise ValueError("Value must be a float or an int")("Error: The dragged object is not in the same stage as the collection. Ensure that objects belong to the same stage before adding them") |
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Not sure if there's a better way than ValueError in this case, trying to avoid using Maya or UFE specific methods...
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In other points of the code there's a
raise RuntimeError("Needs to be implemented in derived class")
So I think the ValueError should be fine here
barbalt
approved these changes
Dec 9, 2024
barbalt
reviewed
Dec 9, 2024
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| self.placeholder_label = QLabel("Drag objects here or click “+” to add", self) | ||
| self.placeholder_label.setAlignment(Qt.AlignmentFlag.AlignCenter) | ||
| self.placeholder_label.setStyleSheet("color: gray; font-size: 18px;") |
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I'm a bit worried about this specific color and pixel size here to work on max as well with different dpi monitors
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I'll test those internally first |
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