Skip to content

Commit

Permalink
add a note about default sfall highlighting into readme
Browse files Browse the repository at this point in the history
  • Loading branch information
burner1024 committed Sep 14, 2019
1 parent 91cee1a commit 9daca9e
Show file tree
Hide file tree
Showing 2 changed files with 2 additions and 1 deletion.
1 change: 1 addition & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -186,6 +186,7 @@ Expanded version of Sfall highlighting mod. A picture is worth a thousand words.

![highlighting in game](https://github.com/BGforgeNet/FO2tweaks/blob/master/pics/highlighting.jpg "highlighting in game")

*Note:* if you're using this, you must disable sfall's highlighting (delete `data/scripts/gl_highlighting.int`).

#### Light level
Designed for Restoration Project users. Unfortunately, many areas in RP are quite dark compared to the original game, to the point of being eye hazard.
Expand Down
2 changes: 1 addition & 1 deletion mods/fo2tweaks.ini
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,7 @@ healing_revision=1
hp_over_head=0
; ap/jhp damage mod
damage_mod=1
; expanded highlighting mod. Disable default sfall highlighting is you're using this.
; expanded highlighting mod. Disable default sfall highlighting is you're using this (delete data/scripts/gl_highlighting.int if present).
highlighting=1
; dude automatically reloads both weapons at the end of combat
auto_reload=1
Expand Down

0 comments on commit 9daca9e

Please sign in to comment.