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Merge branch 'master' into pixote-map-update
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NovaRain committed Dec 4, 2024
2 parents 3bdaf56 + 8512217 commit 80c622d
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2 changes: 1 addition & 1 deletion .github/workflows/build.yml
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Expand Up @@ -5,7 +5,7 @@ on:
pull_request:

env:
sfall_version: 4.4.5
sfall_version: 4.4.5.1
mpack_version: 4.4.5

jobs:
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29 changes: 29 additions & 0 deletions docs/changelog.md
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Expand Up @@ -37,6 +37,35 @@ Sometimes UPU or RPU may be updated independently, which is why you might see ga
- [readme](rp-readme.txt)
- [changelog](rp-changelog.txt)

### Version 32 (WIP)

- General
- [Reordered](https://github.com/BGforgeNet/Fallout2_Restoration_Project/issues/322) the ending slides to keep tank vagrants as the last one.

- Abbey
- Edited map lighting handling for Abbey (and also Dr.Sheng's hideout) to be more natural.
- [Fixed](https://github.com/BGforgeNet/Fallout2_Restoration_Project/issues/275) xp messages with correct Swift Learner bonus for Abbey.
- Fixed incorrect xp reward for causing Jack the healer to melt.
- Arroyo
- Fixed missing light source in temple map.
- Den
- Fixed Karl not disappearing after walking out of view.
- Klamath
- Fixed the golden gecko pelt appearance in the locked room in Klamath downtown.
- Navarro
- Added a failsafe for the player getting stuck in Navarro (if they killed the landing pad guards before boarding the vertibird during the secret transaction in New Reno).
- Added a check for the commander to the surrender dialog option, as there's no point in taking the player to an empty room.
- NCR
- Fixed reputation check for Vortis (regardless of karma if PC has Cult perk).
- Umbra Tribe
- Fixed the injured hunter (Serin) getting stuck in the cave on his way to exit.
- Tribesmen will no longer play equip spear animation every time that combat is started.
- One female tribal gets a sledgehammer instead, to show Pixote's extra tribal animation.
- Fishermen have their inventory fixed, before they had a stack of 0 poles.
- Patched up borders for the waterside map.
- Vault Village
- [Fixed](https://github.com/BGforgeNet/Fallout2_Restoration_Project/issues/314) an intermittent crash on entering the zone.

### Version 30

- General
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4 changes: 2 additions & 2 deletions extra/env.sh
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Expand Up @@ -8,9 +8,9 @@ export bin_dir="$extra_dir/bin"
release_dir="$(realpath release)"
export release_dir
export mods_dir="$release_dir/mods"
export mpack_version=${mpack_version:-4.4}
export mpack_version=${mpack_version:-4.4.5}
export mpack_7z="mpack.7z"
export sfall_version=${sfall_version:-4.4.0.1}
export sfall_version=${sfall_version:-4.4.5.1}
export WINEARCH=win32
export WINEDEBUG=-all
export mod_name=rpu
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1 change: 1 addition & 0 deletions extra/package/sfall.sh
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Expand Up @@ -16,6 +16,7 @@ files="
ddraw.dll
ddraw.ini
sfall.dat
sfall-FAQ.txt
sfall-readme.txt
mods/sfall-mods.ini
translations
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