- That Entity will be suspended and no longer tick, you can still interact with the entity but cannot attack it.
- That Block Entity / Tile Entity or Block State (for random ticks) will no longer tick, you can still access the block inventory if it has one.
- That Item will stop ticking in the inventory but will still persist and function in recipes and most uses, nothing is lost.
- If another mod causes the Player to crash on tick, the Player will be kicked instead.
What Is This?: Opens the Neruina wiki page on what Neruina is and what it doesCopy Crash: Copies the cause of the ticking exception to your clipboardTeleport: Teleports you to the location of the ticking entityTry Resume: Attempts to resume the ticking of the ticking entityKill: Immediately kills and removes the ticking entityReport(1.19+): Opens a new issue on the NeruinaAutoReports GitHub repository and any mods that opt-in to the reporting system
- Ticking entity tracking will now persist across server restarts
- When the world is first started Neruina will broadcast namespaces tracked ticking entities that need addressing
- When a certain number of ticking excpetions occur within a certain time frame, Neruina will deliberately crash in order to prevent the server from becoming unusable.
- A comprehensive report will be generated with every ticking exception that occurred with instructions on what to do next.
- The default threshold is 10 exceptions within 5 minutes, this can be changed in the config.
min_permission_level_for_messages- The minimum permission level a player must have to recieve neruina broadcasts
- Default is
0
min_permission_level_for_commands- The minimum permission level a player must have to run neruina actions (commands)
- Default is
2
ticking_exception_threshold- The number of ticking exceptions that can occur within the specified time frame before Neruina will deliberately crash
- Default is
10 -1will disable the threshold
auto_kill_ticking_entities- If true, ticking entities will be immediately killed and removed rather than suspended
- Default is
false
handle_ticking_<type>- If false, ticking will not be handled and neruina will allow the game to crash
- Default is
true