Let nature into your home. Need to relax? Play Sumusunód -- an augmented reality (AR) game where you play with creatures like hummingbirds, bumble bees, butterflies, ladybugs, etc.
This is the public-facing landing page. If you want to see the actual code for this, please request permission to this private repo: https://github.com/BerniceChua/Augmented_Focus/
Before playing, please make sure that you have ample space to move around, and that you are in a safe area with no people or things that could obstruct your movement or injure you.
- Hold the mobile device as if holding a camera to take pictures. (Don't block the camera lens.)
- Move the mobile device to scan for the flying creature.
- Once the flying creature is found and in the center of the screen, the timer starts.
- Move the phone to follow the flying creature for as much time as possible.
- When the flying creature leaves the view of the screen, it is game over.
- play Focus Mode to unlock more creatures!
- Hold the mobile device as if holding a camera to take pictures. (Don't block the camera lens.)
- Once the game starts, the timer counts down.
- Lead your flying creature to food tapping on the screen.
- If the food is something that your creature can eat, you gain more time.
- When the timer runs out, it is game over.
"Sumusunód" uses an Android phone's built-in camera and built-in sensors (specifically the gyroscope) for the AR to orient the phone and the game piece.
This is my second project working with 'markerless' augmented reality and using the phone sensors.
I took the foundations of what I learned from Dizzy, and expanded on the gameplay while refactoring/improving the code.
("Augmented Focus" is just the temporary name, since I haven't thought of a good name yet. I finally thought of a good name!! It's "Sumusunód". This game is still in closed beta as of now, and will get more features and improvements.)
I CANNOT STRESS THIS ENOUGH: Before playing, please make sure that you have ample space to move around, and that you are in a safe area with no people or things that could obstruct your movement or injure you.
- Unity3D
- C#
- git
- GitHub
- Android built-in camera
- Android built-in gyroscope
- music was composed with the Oskar Fischinger Google Doodle
- Audacity audio editor
- from the Unity Asset Store: hummingird modelling & animation by Junnichi Suko
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Bernice Anne W. Chua (game developer - programming, game design, UX/UI, art direction, music)
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Junnichi Suko (hummingird modelling & animation)
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Icon/Logo Design
- Bernice Anne W. Chua
- Joshua Hue
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Special Thanks To:
- UI Design Consultants
- Benjamin Juang
- Kelley Au
- Arianna Azevedo
- Gary Wong
- Audris Joan Kuang
- Closed Beta Testers / QA Testers / UI Design Consultants
- Kyle Smith
- Andrew Peng
- Matthew Frank Tom
- Extra Hardware Provided By:
- Diana Greer
- David Byrd
- Madelein Chua
- Audris Joan Kuang
- Game Dev Incubator & Early Stage Funding
- Anita Wong & John Chua
- Lucy & Dwight McMillan
- Advisers
- Ashwin Kumar
- Daniel Doan
- UI Design Consultants
Bernice welcomes any and all the feedbacks! ^_^ You can use the above links to contact her.
Please send feedback by opening a new Issue, or by clicking on the Issues tab above. Feedback can also be sent to Bernice through the links under her name in the contributor list.
- Keeping score & tracking time properly (completed).
- Choose a font that fits the mood better. (getting feedback from closed beta)
- UI & UX improvements - add option to adjust or mute the music & sounds. (completed)
- UI & UX improvements - aethetics/color. (getting feedback from closed beta)
- Add creature sounds (OPTIONAL)
- Add difficulty levels (easy = slower speed and less variations in movement, medium = a bit faster speed and slightly more variations in movement, difficult = very fast movement speeds and a wide variation in movement).
- Add "Relax Mode"
- Add different creatures (other flying creatures? but more likely other species of hummingbirds) to choose from? (OPTIONAL)