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Tutorial: 2D Triangulations #8739
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The documentation is built. It will be available, after a few minutes, here: https://cgal.github.io/8739/v0/Manual/index.html |
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@afabri what is the status? |
Triangulation_2/examples/Triangulation_2/Tutorial_Triangulation_2.cpp
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| of the points in finite triangular faces. | ||
| Additionally, the triangulation generates infinite faces, which are incident to the edges of the convex hull | ||
| and which have as third vertex a single infinite vertex. When we draw the triangulation | ||
| we only draw finite vertices and faces. |
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shouldn't you mention that the points are not inserted in the order of the range?
| A handle is a pointer to a vertex object, and no surprise when we write | ||
| `v->point()` into `std::cout` we will see `1 1` on the console. | ||
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| Just like the standard containers, the triangulation provides iterators to enumerate |
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simply mention ranges?
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/force-build:v0 |
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There was an error while building the doc: |
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/force-build:v0 |
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The documentation is built. It will be available, after a few minutes, here: https://cgal.github.io/8739/v0/Manual/index.html |
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/force-build:v0 |
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The documentation is built. It will be available, after a few minutes, here: https://cgal.github.io/8739/v0/Manual/index.html |
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@albert-github can you help us to understand what is necessary for doxygen that it adds a section Examples in a reference manual page. |
What do you mean? |
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/force-build:v0 |
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The documentation is built. It will be available, after a few minutes, here: https://cgal.github.io/8739/v0/Manual/index.html |
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I don't get the question either which example where should it be etc. |
| with Delaunay triangulation with and without constraints. | ||
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| \section Tutorial_Delaunay_2 Defining the Type of %Triangulation | ||
| <H1> Tutorial_Delaunay_2 Defining the Type of Triangulation</h1> |
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The section numbers are spevial to CGAL, the way it is re-implemented here looses the possibility to refer to a section and the possibility of the TOC .
Summary of Changes
Add a tutorial for getting started with 2D Triangulations in an easier way than the User Manual.
This could as well become a section in the User Manual.
Link to the html page.