Releases: CarterGames/SaveManager
Save Editor Styling & Fixes (2.0.14)
ℹ️ Fixed some editor bugs with the save editor right click options and restyled the editor a tad.
🗓️ Release Date: 26th September 2023
🎨 Asset Changes
- [Internal Report] - Fixed an issue where the right-click options in the save editor were not working.
- Updated the save object inspector to be in a readonly state, save values should only be edited in the save editor.
- Updated the styling in the save editor to have more spacing between objects & a different outline when you are editing a value.
- Added an extra button to the settings tab for "Buy me a coffee" as a small donation option for users who may wish to.
Editor Styling & Settings Changes (2.0.13)
ℹ️ Fixed a editor bug with saving changes to a save value when editing it in the editor & improved how the editor looks and behaves behind the scenes.
🗓️ Release Date: 11th September 2023
🎨 Asset Changes
- [Internal Report] - Fixed an issue where the last character of a save value change in the save editor wouldn't apply to the value unless you made another save call before playing the game.
- Updated the save editor to be slightly easier to read. Fixing for sizing here and there as well.
- Disabled the abiltiy to edit a save object outside of the save editor, just avoid confusion and syncing issues between the two. The save object is purely a container for the data afterall.
- Refactored the editor settings to use EditrPrefs over an asset in the project to aid with version control, as it would update frequently.
Minor Fixes (2.0.12)
ℹ️ Fixed a few minor code issues. This version can be safely installed over a 2.0.11 version of the asset.
🗓️ Release Date: 11th August 2023
🎨 Asset Changes
- [Community Report] Fixed a bug where the settings provider was using a legacy call to a method that didn't exist when targeting WebGL builds.
- Suppressed some warning messages the asset was generating for no reason.
Carter Games Asset Conflict Fixes (2.0.11)
ℹ️ Fixed conflicts between our other assets.
🗓️ Release Date: 3rd August 2023
🎨 Asset Changes
- [Internal Report] Fixed an issue where the ScriptableRef.cs & FileEditorUtil.cs classes would override each other between assets due to GUID shenanigans.
- [Internal Report] Fixed an issue where the ScriptableRef referencing setup would fail to get the right UtilEditor.cs class for its base path when two assets the use the system where in the project due to an incorrect for loop escape in the editor code in FileEditorUtil.cs.
- Some general minor refactors for old fields/methods in the editor space.
Common Assembly Fix (2.0.10)
ℹ️ Fixed conflicting assembly definitions between our other assets.
ℹ️ This is just a temp fix, I need to debug this further as there is another issue with compatibility that is weird.
🗓️ Release Date: 3rd August 2023
🎨 Asset Changes
- [Community Report] Fixed an issue where the common code used between assets used the same assembly definition, causing a conflict where two or more assets used the same definition.
- [Internal Report] Temp fix for asset incompatibiltiy due to two scripts being overridden between assets (its really odd, need to debug further when I get some time).
Asset Initialization Fixes (2.0.9)
ℹ️ Some fixes behind the scenes to the way the asset initializes to avoid a re-generation issue.
🗓️ Release Date: 30th July 2023
🎨 Asset Changes
- [Internal Report] Fixed an issue where opening a project with the asset could cause some or all of the scritpable objects used to asset settings to re-generate when they already existed.
- Minor backend improves for settings asset management & referencing.
- Updated the asset index to be in the asset folder structure.
- Added a tool to remove the old index from the users project.
- Fixed some missing script file icons on a few scripts
- Named the file icon art better.
- Added a new file icon for the asset index.
Editor Window Crash Fix (2.0.8)
ℹ️ Some fixes and minor backend improvements.
🗓️ Release Date: 20th July 2023
🎨 Asset Changes
- Updated the encryption setup a tad to make it more flexible.
- [Internal Report] Fixed an issue where the editor window being open when opening the project would crash the Unity editor layout.
- [Internal Report] Fixed an issue where changing encryption option would disable the auto save/load for no reason.
Serializable Dictionary Hotfix (2.0.7)
ℹ️ Fixed a issue with serializable dictionary's not saving correctly when used as save values.
🗓️ Release Date: 13th July 2023
🎨 Asset Changes
- [Internal Report] Fixed an issue with the serializable dictionary not updating its data when the user edited it via code.
Asset Reference Fixes & Version Checker (2.0.6)
ℹ️ Further fixes to scriptable object references in the project for the asset and a new version checker in the asset settings that lets you check if you are using the latest release from Github, as other sources like the asset store have a review period for updates.
🗓️ Release Date: 27th June 2023
🎨 Asset Changes
- Added new version validator that checks to make sure you are on the latest version from Github, if not it will give you a link to download the latest version.
- New scriptable object referencing system that verifies the assets found are from this asset and doesn't lose caches like it has done before due to finding the script first instead of the actual asset.
Compatability Hotfix (2.0.5)
ℹ️ A hotfix to a conflict with our other asset releases UtilEditor classes.
🗓️ Release Date: 22nd June 2023
Changes
🎨 Asset Changes
- A hotfix to a compatibility issue with the asset and others that use the same indexing system UtilEditor.cs class name. This update should correct that.