Releases: CarterGames/SaveManager
Save Editor Hotfix (2.3.7)
ℹ️ A quick fix for a issue found in the defaults setup.
🗓️ Release Date: 13th July 2025
🎨 Asset Changes
- Fixed an issue where a save value with a default value assigned in the code would reset sometimes. Due to the value been set in the constructor when it didn't need to be.
Build Error Hotfix (2.3.6)
ℹ️ A quick fix for a known issue with when in builds.
🗓️ Release Date: 12th Mar 2025
🎨 Asset Changes
- Fixed an issue where the asset would throw an error at runtime, but still function. (https://cartergames.notion.site/Warnings-and-errors-in-build-logs-with-Save-Manager-1acf72ed3eaf801ba38cf9ad0ade6e39)
WebGL Hotfix (2.3.5)
ℹ️ A quick fix using the asset in WebGL.
🗓️ Release Date: 11th Mar 2025
🎨 Asset Changes
- Fixed an issue where some old settings code caused a compile error in the asset when targeting WebGL as a build target.
Hotfix Update (2.3.4)
ℹ️ A few fixes for some issues with the asset.
🗓️ Release Date: 26th Feb 2025
🎨 Asset Changes
- Fixed issues from (#10):
- Fixed an issue where save object's would not save correctly when OnApplicationQuit() is called.
- Fixed an issue where AutoSave wouldn't catch the ^ above issue.
- Fixed an issue where saving from a save object instance would not apply changes correctly.
- Fixed an issue where the default value for a save value would be lost when loading save data that had a different value.
Minor Editor Fixes (2.3.3)
ℹ️ A few fixes for some editor issues with the asset.
🗓️ Release Date: 10th Feb 2025
🎨 Asset Changes
- Fixed an issue where the editor would throw errors on using the save object creator tool.
- Fixed a null ref issue when the editor was open while editing save object assets.
- Possible fix for initialize issues on a scriptable object when using git url install.
Editor Cache Hotfix Update (2.3.2)
ℹ️ A hot fix for some issues with the editor cache from the 2.3.1 update.
🗓️ Release Date: 02nd Feb 2025
🎨 Asset Changes
- Fixed an issue where the editor cache would not initialize correctly on the save editor.
- Fixed an issue where the editor cache would error on deleting assets in the project.
Editor Fixes (2.3.1)
ℹ️ Fixed up a few editor errors with the editor tab and the save defaults.
🗓️ Release Date: 27th Jan 2025
🎨 Asset Changes
- Fixed an issue where a shallow copy of the default value would apply when reset to it.
- Fixed GUI issues when resetting to the default value of a save value.
- Fixed value resets not working for all value types as intended.
- Added a new cache to store the current save objects for the editor.
- Added auto initializing for save objects when an instance is created.
- Fixed an issue where deleted save objects would persist in the save data asset with the new cache.
- Fixed an issue where deleting a save object would break the save editor until a domain reload.
- Fixed an issue with version validation where the validation would endlessly attempt to get versions json if the webhost was down. It’ll now error after 5 seconds.
Save Defaults & Editor Save (2.3.0)
ℹ️ Improved default values with auto-apply on builds as well as a separate save when working in the editor.
🗓️ Release Date: 3rd Oct 2024
🎨 Asset Changes
- Added an easy way to edit the default values of all save values from the save editor.
- Updated the way defaults are used so they get applied to all scriptable object instances when making builds, so your defaults will always be set instead of the current editor state like before.
- Updated inspector for save objects to see save defaults.
- Added an editor-only save file separate from the one used in builds of your game. So the save used in builds is different if developing on the same device the build is played on.
- Removed some legacy API and systems that are now irrelevant or old enough to not be a concern anymore.
Git URL Support (2.2.0)
ℹ️ An update to support the asset being imported through the Unity Package Manager.
🗓️ Release Date: 27th Sept 2024
🎨 Asset Changes
- Added support for importing the asset in Unity with a GitHub URL.
- Refactored the settings assets to relocate them to a central location to support the GitHub URL changes.
- Improved the handling of scriptable assets in the asset codebase so they are more reliably generated and referenced.
- Updates to the version validation setup to support showing the package manager when the GitHub URL when used.
- Added a system to port old settings to new assets.
Build hotfix (2.1.8)
ℹ️ A fix for the asset when making builds.
🗓️ Release Date: 20th May 2024
🎨 Asset Changes
- [Internal report] Fixed an issue where the project wouldn't build due to a script rename that was missed.