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kring committed Oct 2, 2022
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8 changes: 5 additions & 3 deletions CHANGES.md
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# Change Log

### ? - ?
### v1.18.0 - 2022-10-03

##### Additions :tada:

- Improved the dithered transition between levels-of-detail, making it faster and eliminating depth fighting.
- Add an option on the `Cesium3DTileset` to change the tileset's mobility. This allows users to make tileset movable at runtime, if needed.
- Added an option to `Cesium3DTileset` to change the tileset's mobility, rather than always using Static mobility. This allows users to make a tileset movable at runtime, if needed.
- `ACesiumCreditSystem` now has a Blueprint-accessible property for the `CreditsWidget`. This is useful to, for example, move the credits to an in-game billboard rather than a 2D overlay.

##### Fixes :wrench:

- Fixed a bug where collision settings were only being applied to the first primitive in a glTF.
- Fixed a bug where collision settings were only applied to the first primitive in a glTF.
- Fixed a bug where the Screen Credits Decorator prevented the Rich Text Block Image Decorator from working.

In addition to the above, this release updates [cesium-native](https://github.com/CesiumGS/cesium-native) from v0.19.0 to v0.20.0. See the [changelog](https://github.com/CesiumGS/cesium-native/blob/main/CHANGES.md) for a complete list of changes in cesium-native.

### v1.17.0 - 2022-09-01

##### Additions :tada:
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4 changes: 2 additions & 2 deletions CesiumForUnreal.uplugin
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{
"FileVersion": 3,
"Version": 33,
"VersionName": "1.17.0",
"Version": 34,
"VersionName": "1.18.0",
"FriendlyName": "Cesium for Unreal",
"Description": "Unlock the 3D geospatial ecosystem in Unreal Engine with real-world 3D content and a high accuracy full-scale WGS84 globe.",
"Category": "Geospatial",
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2 changes: 1 addition & 1 deletion extern/cesium-native
Submodule cesium-native updated 2 files
+2 −6 CHANGES.md
+1 −1 package.json
2 changes: 1 addition & 1 deletion package.json
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{
"name": "cesium-unreal",
"version": "1.17.0",
"version": "1.18.0",
"description": "Cesium for Unreal",
"main": "index.js",
"directories": {
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