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Fix build with GLM changes in Cesium Native #1594

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At the moment, GLM_FORCE_SIZE_T_LENGTH is still defined in the Unreal Build.cs, which - after we removed this define from Cesium Native - means linker errors result when trying to build Cesium for Unreal with the latest changes from Cesium Native. We can fix this by simply removing the define.

Also, I've been receiving errors related to using an experimental header without defining GLM_ENABLE_EXPERIMENTAL, despite the only place an experimental header is used in this codebase coming after a #define GLM_ENABLE_EXPERIMENTAL declaration. I don't know what's causing this - something to do with Unreal's unity build? - but it can be fixed by defining GLM_ENABLE_EXPERIMENTAL in the Build.cs.

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