Cesium for Unreal v1.11.0
v1.11.0 - 2022-03-01
This release includes support for Unreal Engine v4.26 and v4.27. Please select the appropriate ZIP for your version.
There is also an experimental release for Unreal Engine 5 (preview 1) on Windows. Expect bugs!
Breaking Changes 📣
- Exclusion Zones have been deprecated and will be removed in a future release. Please use the Cartographic Polygon Actor instead.
Additions 🎉
- Added experimental support for Unreal Engine 5 (preview 1).
- Added collision meshes for tilesets when using the Chaos physics engine.
- Integrated GPU pixel compression formats received from Cesium Native into Unreal's texture system.
- Added support for the
CESIUM_RTC
glTF extension. - Added the ability to set tne Georeference origin from ECEF coordinates in Blueprints and C++.
- Exposed the Cesium ion endpoint URL as a property on tilesets and raster overlays.
Fixes 🔧
- Fixed bug where certain pitch values in "Innaccurate Fly to Location Longitude Latitude Height" cause gimbal lock.
- Fixed a bug that caused a graphical glitch by using 16-bit indices when 32-bit indices are needed.
- Fixed a bug where tileset metadata from a feature table was not decoded correctly from UTF-8.
- Improved the shadows, making shadows fade in and out less noticable.
- The Cesium ion Token Troubleshooting panel will no longer appear in game worlds, including Play-In-Editor.
In addition to the above, this release updates cesium-native from v0.12.0 to v0.13.0. See the changelog for a complete list of changes in cesium-native.