Skip to content

Cesium for Unreal v1.12.0 (Unreal Engine 4)

Compare
Choose a tag to compare
@kring kring released this 01 Apr 08:44
12f1d2c

v1.12.0 - 2022-04-01

This release includes support for Unreal Engine v4.26 and v4.27 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version. For Unreal Engine 5, please see Cesium for Unreal v1.12.0 (Unreal Engine 5)

Additions 🎉
  • Raster overlays are now, by default, rendered using the default settings for the World texture group, which yields much higher quality on many platforms by enabling anisotrpic texture filtering. Shimmering of overlay textures in the distance should be drastically reduced.
  • New options on RasterOverlay give the user control over the texture group, texture filtering, and mipmapping used for overlay textures.
  • Improved the mapping between glTF textures and Unreal Engine texture options, which should improve texture quality in tilesets.
  • Added CesiumWebMapServiceRasterOverlay to pull raster overlays from a WMS server.
  • Added option to show Cesium3DTileset and CesiumRasterOverlay credits on screen, rather than in a separate popup.
Fixes 🔧
  • Fixed a leak of some of the memory used by tiles that were loaded but then ended up not being used because the camera had moved.
  • Fixed a leak of glTF emissive textures.
  • Fixed a bug introduced in v1.11.0 that used the Y-size of the right eye viewport for the left eye in tile selection for stereographic rendering.
  • Fixed a bug where glTF primitives with no render data are added to the glTF render result.

In addition to the above, this release updates cesium-native from v0.13.0 to v0.14.0. See the changelog for a complete list of changes in cesium-native.