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Cesium for Unreal v1.13.0 (Unreal Engine 4)

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@kring kring released this 02 May 10:37

v1.13.0 - 2022-05-02

This release includes support for Unreal Engine v4.26 and v4.27 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version. For Unreal Engine 5, please see Cesium for Unreal v1.13.0 (Unreal Engine 5).

Breaking Changes 📣
  • Deprecated parts of the old Blueprint API for feature ID attributes from EXT_feature_metadata.
Additions 🎉
  • Improved the Blueprint API for feature ID attributes from EXT_feature_metadata (and upgraded batch tables).
  • Added a Blueprint API to access feature ID textures and feature textures from the EXT_feature_metadata extension.
  • Added the UCesiumEncodedMetadataComponent to enable styling with the metadata from the EXT_feature_metadata extension. This component provides a convenient way to query for existing metadata, dictate which metadata properties to encode for styling, and generate a starter material layer to access the wanted properties.
Fixes 🔧
  • glTF normal, occlusion, and metallic/roughness textures are no longer treated as sRGB.
  • Improved the computation of axis-aligned bounding boxes for Unreal Engine, producing much smaller and more accurate bounding boxes in many cases.
  • Metadata-related Blueprint functions will now return the default value if asked for an out-of-range feature or array element. Previously, they would assert or read undefined memory.

In addition to the above, this release updates cesium-native from v0.14.0 to v0.15.0. See the changelog for a complete list of changes in cesium-native.