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Cesium for Unreal v1.18.0 (Unreal Engine 5)

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@kring kring released this 03 Oct 11:35
· 210 commits to ue4-main since this release

2022-10-03

This release includes support for Unreal Engine v5.0 for Windows, Linux, macOS, Android, and iOS. For Unreal Engine 4, please see Cesium for Unreal v1.18.0 (Unreal Engine 4).

Additions 🎉
  • Improved the dithered transition between levels-of-detail, making it faster and eliminating depth fighting.
  • Added an option to Cesium3DTileset to change the tileset's mobility, rather than always using Static mobility. This allows users to make a tileset movable at runtime, if needed.
  • ACesiumCreditSystem now has a Blueprint-accessible property for the CreditsWidget. This is useful to, for example, move the credits to an in-game billboard rather than a 2D overlay.
Fixes 🔧
  • Fixed a bug where collision settings were only applied to the first primitive in a glTF.
  • Fixed a bug where the Screen Credits Decorator prevented the Rich Text Block Image Decorator from working.

In addition to the above, this release updates cesium-native from v0.19.0 to v0.20.0. See the changelog for a complete list of changes in cesium-native.