Cesium for Unreal v1.18.0 (Unreal Engine 5)
2022-10-03
This release includes support for Unreal Engine v5.0 for Windows, Linux, macOS, Android, and iOS. For Unreal Engine 4, please see Cesium for Unreal v1.18.0 (Unreal Engine 4).
Additions 🎉
- Improved the dithered transition between levels-of-detail, making it faster and eliminating depth fighting.
- Added an option to
Cesium3DTileset
to change the tileset's mobility, rather than always using Static mobility. This allows users to make a tileset movable at runtime, if needed. ACesiumCreditSystem
now has a Blueprint-accessible property for theCreditsWidget
. This is useful to, for example, move the credits to an in-game billboard rather than a 2D overlay.
Fixes 🔧
- Fixed a bug where collision settings were only applied to the first primitive in a glTF.
- Fixed a bug where the Screen Credits Decorator prevented the Rich Text Block Image Decorator from working.
In addition to the above, this release updates cesium-native from v0.19.0 to v0.20.0. See the changelog for a complete list of changes in cesium-native.