Cesium for Unreal v2.4.0
This release includes support for Unreal Engine v5.1, v5.2, and v5.3 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.
Additions 🎉
- Significantly reduced CPU memory used by glTF and raster overlay textures.
- Improved texture creation performance on non-D3D platforms.
- Added support for the
KHR_texture_transform
glTF extension - including rotation - forCesiumFeatureIdTexture
andCesiumPropertyTextureProperty
. CesiumFeaturesMetadataComponent
now generates nodes forKHR_texture_transform
if the extension is present in a feature ID texture or property texture property.
Fixes 🔧
- Metadata-related textures are now created in
TEXTUREGROUP_8BitData
instead ofTEXTUREGROUP_World
. - Added some defensive nullptr checks to
CesiumSunSky
.
In addition to the above, this release updates cesium-native from v0.32.0 to v0.33.0. See the changelog for a complete list of changes in cesium-native.