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Cesium for Unreal v2.4.0

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@kring kring released this 01 Mar 05:40
· 931 commits to main since this release

This release includes support for Unreal Engine v5.1, v5.2, and v5.3 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.

Additions 🎉
  • Significantly reduced CPU memory used by glTF and raster overlay textures.
  • Improved texture creation performance on non-D3D platforms.
  • Added support for the KHR_texture_transform glTF extension - including rotation - for CesiumFeatureIdTexture and CesiumPropertyTextureProperty.
  • CesiumFeaturesMetadataComponent now generates nodes for KHR_texture_transform if the extension is present in a feature ID texture or property texture property.
Fixes 🔧
  • Metadata-related textures are now created in TEXTUREGROUP_8BitData instead of TEXTUREGROUP_World.
  • Added some defensive nullptr checks to CesiumSunSky.

In addition to the above, this release updates cesium-native from v0.32.0 to v0.33.0. See the changelog for a complete list of changes in cesium-native.