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Cesium for Unreal v2.7.1

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@kring kring released this 01 Aug 00:14
· 517 commits to main since this release

This release includes support for Unreal Engine v5.2, v5.3, and v5.4 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.

Fixes 🔧
  • Improved collision and line tracing against tilesets by working around an overly-aggressive degenerate triangle check in the Chaos physics engine.
  • Fixed a bug that could cause a bad_any_cast exception when trying to access glTF extensions on non-Windows platforms. This commonly popped up when loading tilesets with metadata.
  • Fixed a bug that caused the GetInteger64 functions on CesiumMetadataValue, CesiumPropertyArray, and CesiumPropertyTableProperty to always return the default value on non-Windows platforms.
  • Fixed issue with UCesiumGlobeAnchorComponent::GetEllipsoid that caused compilation errors on some machines.

In addition to the above, this release updates cesium-native from v0.37.0 to v0.38.0. See the changelog for a complete list of changes in cesium-native.