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fix: properly handle basic type vector/list in TreeView #80
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Summary of ChangesHello @ensi321, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request refines the handling of basic type vectors and lists within the Highlights
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Code Review
This pull request correctly refactors the handling of basic type vectors and lists in TreeView by introducing helper functions to calculate chunk and element offsets, and fixes the packing logic for BoolType. The overall approach is sound. I've found one critical typo that would prevent compilation and a couple of minor suggestions to simplify the code in bool.zig. While not part of this PR's changes, please also note that UintType.tree.fromValuePacked appears to have a bug in its offset calculation that is surfaced by the changes in tree_view.zig and should be fixed in a follow-up.
| if (ST.kind != .vector and ST.kind != .list) { | ||
| @compileError("chunkIndex is only available for vector or list types"); | ||
| } | ||
| return if (comptime isBasicType(ST.element)) index / elementsPerChunk() else index; |
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| const offset = index % 256; | ||
| const byte_index = offset / 8; | ||
| const bit_index = offset % 8; |
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The index parameter passed to this function is the result of elementOffset, which is already calculated as index % 256. Therefore, const offset = index % 256; is redundant. You can remove the offset variable and directly use index to calculate byte_index and bit_index for simplification.
const byte_index = index / 8;
const bit_index = index % 8;
| const offset = index % 256; | ||
| const byte_index = offset / 8; | ||
| const bit_index = offset % 8; |
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@ensi321 Can I take a look at this if you are busy on other work? |
toValuePackedwhen getting basic typeBoolType().tree