-
Notifications
You must be signed in to change notification settings - Fork 1
feat(types): add support for blinded block variants #32
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Conversation
Performance Report✔️ no performance regression detected Full benchmark results
|
5913a73
to
f27e4a8
Compare
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
this is extracted to #31
}; | ||
} | ||
|
||
pub fn getGraffity(self: *const BlindedBeaconBlockBody) ssz.primitive.Bytes32.Type { |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
There's a typo in the function name getGraffity()
- it should be getGraffiti()
to match the field name graffiti
in the block body structure. This would maintain consistency with the field naming convention used throughout the codebase.
pub fn getGraffity(self: *const BlindedBeaconBlockBody) ssz.primitive.Bytes32.Type { | |
pub fn getGraffiti(self: *const BlindedBeaconBlockBody) ssz.primitive.Bytes32.Type { |
Spotted by Diamond
Is this helpful? React 👍 or 👎 to let us know.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
inconsistent with the upstream branch; not implementing for now.
Adds support for `BlindedBeaconBlock` and `BlindedBeaconBlockBody` with a sanity test.
c8960c2
to
02762fd
Compare
feat(types): add support for blinded block variants
Adds support for
BlindedBeaconBlock
andBlindedBeaconBlockBody
with a sanity test.