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@PGR-14 PGR-14 commented Oct 31, 2025

Adds in a soldier & survivor master. Maybe more to come, maybe not.

Summary

Content "Adds a couple of new zombie masters"

Purpose of change

Just wanted to add a couple.

Describe the solution

They're practically the same as regular masters, except for some armor & loot changes

Describe alternatives you've considered

Thought of addin' a whistle to the soldier one.

Testing

Tested it, works in game.

Additional context

Why doesn't copyfrom copy eyes & legs?

Adds in a soldier & survivor master. Maybe more to come, maybe not.
@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Spawn Creatures, items, vehicles, locations appearing on map Monsters Monsters both friendly and unfriendly. json-styled JSON lint passed, label assigned by github actions astyled astyled PR, label is assigned by github actions labels Oct 31, 2025
"id": "mon_zombie_survivor_master",
"type": "MONSTER",
"name": { "str": "prevailing survivor" },
"description": "Whoever this once was, they were definitely a legend of the apocalypse. Somehow they died, even with specialized armor & knowledge they obtained. They look at you with a knowing, but unnerving smile, as if they pity what is gonna happen to you. You're better than them... Right?",
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TSF forgot to fix the ellipsis, feel free to commit his suggestion first for credit.

Suggested change
"description": "Whoever this once was, they were definitely a legend of the apocalypse. Somehow they died, even with specialized armor & knowledge they obtained. They look at you with a knowing, but unnerving smile, as if they pity what is gonna happen to you. You're better than them... Right?",
"description": "Whoever this once was, they were definitely a legend of the apocalypse. Somehow they died, even with specialized armor & knowledge they obtained. They look at you with a knowing, but unnerving smile, as if they pity what is going to happen to you. You're better than them Right?",

{ "monster": "mon_zombie_soldier_acid_2", "weight": 250 },
{ "monster": "mon_bestial_stalker", "weight": 250 },
{ "monster": "mon_zombie_kevlar_0", "weight": 200 },
{ "monster": "mon_zombie_soldier_master", "weight": 100 },
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This feels very high, that's a ~10% chance to pick a master as the first evolution.

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Should I set it to 5% or so?

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I'd say 1%, personally.

PGR-14 and others added 5 commits November 2, 2025 11:44
As per Balthazar's suggestion
Forgot to change that. Dangit.
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astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Monsters Monsters both friendly and unfriendly. Spawn Creatures, items, vehicles, locations appearing on map

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3 participants