This is a Switch port of the SFML libraries
Before building, you must have devKitPro setup.
You only need libNX to build, but you need these libraries to link against:
- OpenAL / MojoAL
- SDL2 (if using MojoAL)
- LibNX
- FLAC
- Vorbis libraries
- LibOGG
- Mesa
- LibPNG
- ZLib
- Nouveau DRM driver
- GLAD
- BZip2
- Make build directory:
mkdir build
cd build
- Run CMake to generate makefile:
cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/DevkitA64Libnx.cmake
- Build binaries:
make -j 8
- Static libraries were generated in the lib/ folder.
I usually copy the .a libraries to $DEVKITPRO/portlibs/switch/lib after to simplify using the lib.
Check out the examples here for an example of how to set-up linking.
SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing, graphics, audio and network. It is written in C++, and has bindings for various languages such as C, .Net, Ruby, Python.
- Laurent Gomila ([email protected])
- Marco Antognini ([email protected])
- binary1248 ([email protected])
- Lukas Dürrenberger ([email protected])
- Jonathan De Wachter ([email protected])
- Jan Haller ([email protected])
- Mario Liebisch ([email protected])
- Stefan Schindler ([email protected])
- Artur Moreira ([email protected])
- Vittorio Romeo ([email protected])
- And many other members of the SFML community
You can get the latest official release on SFML's website. You can also get the current development version from the Git repository.
Follow the instructions of the tutorials, there is one for each platform/compiler that SFML supports.
There are several places to learn SFML:
- The official tutorials
- The online API documentation
- The community wiki
- The community forum (French)
SFML is an open-source project, and it needs your help to go on growing and improving. If you want to get involved and suggest some additional features, file a bug report or submit a patch, please have a look at the contribution guidelines.
The SFML libraries and source code are distributed under the zlib/libpng license. See license.md. External libraries used by SFML are distributed under their own licenses.
In short, SFML is free for any use (commercial or personal, proprietary or open-source). You can use SFML in your project without any restriction. You can even omit to mention that you use SFML -- although it would be appreciated.
- OpenAL-Soft is under the LGPL license
- stb_image and stb_image_write are public domain
- freetype is under the FreeType license or the GPL license
- libogg is under the BSD license
- libvorbis is under the BSD license
- libflac is under the BSD license
- minimp3 is under the CC0 license