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Converting a Simple Skin (SKN) to glTF with textures
Crauzer edited this page Sep 6, 2020
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3 revisions
This expands upon Converting a Simple Skin (SKN) to glTF.
To bundle textures into the glTF file you can use both the skn2gltf
and skn2gltf-rigged
commands.
You will have to use the material-textures
argument and assign a material name to a texture with a delimiting :
How to dump info about SKN and get material names
Example usage:
lol2gltf skn2gltf --skn "aatrox.skn" -o "aatrox.glb" --material-textures "Body:aatrox_base_tx_cm.dds" "Wings:aatrox_wings_tx_cm.dds" "Sword:aatrox_base_sword_tx_cm.dds"
This will assign the textures to the material as such:
Body - aatrox_base_tx_cm.dds
Wings - aatrox_wings_tx_cm.dds
Sword - aatrox_base_sword_tx_cm.dds