This repository was archived by the owner on Apr 16, 2025. It is now read-only.
0.4.0
What's Changed
- Removed FrameTimeType from Game
- Added update, start, dispose to GameScript and GameObject
- start, update, dispose will be called automatically on each GameObject in Game and then on each GameScript cascade. GamePublisher is not used for this. Methods will be called with parallel unordered streams
- Changed FrameTimeType to PublisherType
- Added setPublisherType, getPublisherType to GamePublisher
- Made constructors in BasicDIContainer and BasicGame public
- Added unsubscribe to GamePublisher
- Changed package name
- Small improvements
Full Changelog: 0.3.0...0.4.0